|
@@ -364,11 +364,11 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
|
|
|
};
|
|
};
|
|
|
|
|
|
|
|
// Shaders with f16 B_TYPE
|
|
// Shaders with f16 B_TYPE
|
|
|
- string_to_spv(shader_name + "_f32_f16", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F32", "1"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}, }), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
- string_to_spv(shader_name + "_f32_f16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F32", "1"}, {"LOAD_VEC_A", load_vec}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
|
|
+ string_to_spv(shader_name + "_f32_f16", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F32", "1"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}, }), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
+ string_to_spv(shader_name + "_f32_f16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F32", "1"}, {"LOAD_VEC_A", load_vec}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"B_TYPE32", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
|
|
|
- string_to_spv(shader_name + "_f16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F16", "1"}, {"LOAD_VEC_A", load_vec}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
- string_to_spv(shader_name + "_f16", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F16", "1"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
|
|
+ string_to_spv(shader_name + "_f16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F16", "1"}, {"LOAD_VEC_A", load_vec}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"B_TYPE32", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
+ string_to_spv(shader_name + "_f16", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F16", "1"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
|
|
|
// bf16
|
|
// bf16
|
|
|
{
|
|
{
|
|
@@ -384,8 +384,8 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
|
|
|
if (!(coopmat || coopmat2))
|
|
if (!(coopmat || coopmat2))
|
|
|
#endif
|
|
#endif
|
|
|
{
|
|
{
|
|
|
- string_to_spv(shader_name + "_bf16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("bf16")}, {"TO_FLOAT_TYPE", to_float_type}, {"DATA_A_BF16", "1"}, {"LOAD_VEC_A", load_vec_a}, {"LOAD_VEC_B", "4"}, {"B_TYPE", coopmat2 ? "bfloat16_t" : "u16vec4"}, {"D_TYPE", "float"}, {"B_IS_FLOAT", "1"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
- string_to_spv(shader_name + "_bf16", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("bf16")}, {"TO_FLOAT_TYPE", to_float_type}, {"DATA_A_BF16", "1"}, {"LOAD_VEC_A", load_vec_a_unaligned}, {"B_TYPE", coopmat2 ? "bfloat16_t" : "uint16_t"}, {"D_TYPE", "float"}, {"B_IS_FLOAT", "1"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
|
|
+ string_to_spv(shader_name + "_bf16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("bf16")}, {"TO_FLOAT_TYPE", to_float_type}, {"DATA_A_BF16", "1"}, {"LOAD_VEC_A", load_vec_a}, {"LOAD_VEC_B", "4"}, {"B_TYPE", coopmat2 ? "bfloat16_t" : "u16vec4"}, {"B_TYPE32", "vec4"}, {"D_TYPE", "float"}, {"B_IS_FLOAT", "1"}, {"DATA_B_BF16", "1"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
+ string_to_spv(shader_name + "_bf16", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("bf16")}, {"TO_FLOAT_TYPE", to_float_type}, {"DATA_A_BF16", "1"}, {"LOAD_VEC_A", load_vec_a_unaligned}, {"B_TYPE", coopmat2 ? "bfloat16_t" : "uint16_t"}, {"D_TYPE", "float"}, {"B_IS_FLOAT", "1"}, {"DATA_B_BF16", "1"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
|
|
|
|
@@ -408,13 +408,13 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
|
|
|
|
|
|
|
|
// don't generate f32 variants for coopmat2
|
|
// don't generate f32 variants for coopmat2
|
|
|
if (!coopmat2) {
|
|
if (!coopmat2) {
|
|
|
- string_to_spv(shader_name + "_" + tname + "_f32", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a_unaligned}, {"B_TYPE", "float"}, {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
- string_to_spv(shader_name + "_" + tname + "_f32_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
|
|
+ string_to_spv(shader_name + "_" + tname + "_f32", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a_unaligned}, {"B_TYPE", "float"}, {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
+ string_to_spv(shader_name + "_" + tname + "_f32_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f32}, {"B_TYPE32", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
if (tname != "f16" && tname != "f32") {
|
|
if (tname != "f16" && tname != "f32") {
|
|
|
- string_to_spv(shader_name + "_" + tname + "_f16", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a_unaligned}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
- string_to_spv(shader_name + "_" + tname + "_f16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
|
|
+ string_to_spv(shader_name + "_" + tname + "_f16", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a_unaligned}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
|
|
+ string_to_spv(shader_name + "_" + tname + "_f16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"B_TYPE32", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
#if defined(GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT)
|
|
#if defined(GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT)
|