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vulkan: fix noncontig check for mat_mul_id splitting (#14683)

* vulkan: fix noncontig check for mat_mul_id splitting

Remove supports_op check for > 4096 (splitting fixes this)

* vulkan: fix batched matmul dequant for Q*_K
Jeff Bolz 6 месяцев назад
Родитель
Сommit
ba1ceb3456

+ 1 - 5
ggml/src/ggml-vulkan/ggml-vulkan.cpp

@@ -4922,7 +4922,7 @@ static bool ggml_vk_dim01_contiguous(const ggml_tensor * tensor) {
     return
         tensor->nb[0] == ggml_type_size(tensor->type) &&
         tensor->nb[1] == (tensor->nb[0]*tensor->ne[0])/ggml_blck_size(tensor->type) &&
-        tensor->nb[3] == tensor->nb[2]*tensor->ne[2];
+        (tensor->ne[3] == 1 || tensor->nb[3] == tensor->nb[2]*tensor->ne[2]);
 }
 
 static vk_pipeline ggml_vk_get_cpy_pipeline(ggml_backend_vk_context * ctx, const ggml_tensor * src, const ggml_tensor * dst, ggml_type to) {
@@ -10356,10 +10356,6 @@ static bool ggml_backend_vk_device_supports_op(ggml_backend_dev_t dev, const ggm
                         // If there's not enough shared memory for row_ids and the result tile, fallback to CPU
                         return false;
                     }
-                    // Check against size of shared memory variable
-                    if (op->src[2]->ne[0] > 4096) {
-                        return false;
-                    }
                 }
                 switch (src0_type) {
                     case GGML_TYPE_F32:

+ 1 - 1
ggml/src/ggml-vulkan/vulkan-shaders/dequant_q2_k.comp

@@ -10,7 +10,7 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 void main() {
     [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
         const uint i = gl_WorkGroupID.x * 256 + wgy;
-        if (i >= p.M * p.K / QUANT_K) {
+        if (i >= p.nel / QUANT_K) {
             return;
         }
 

+ 1 - 1
ggml/src/ggml-vulkan/vulkan-shaders/dequant_q3_k.comp

@@ -10,7 +10,7 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 void main() {
     [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
         const uint i = uint(gl_WorkGroupID.x * 256 + wgy);
-        if (i >= p.M * p.K / QUANT_K) {
+        if (i >= p.nel / QUANT_K) {
             return;
         }
 

+ 1 - 1
ggml/src/ggml-vulkan/vulkan-shaders/dequant_q4_k.comp

@@ -10,7 +10,7 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 void main() {
     [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
         const uint ib = gl_WorkGroupID.x * 256 + wgy;
-        if (ib >= p.M * p.K / QUANT_K) {
+        if (ib >= p.nel / QUANT_K) {
             return;
         }
 

+ 1 - 1
ggml/src/ggml-vulkan/vulkan-shaders/dequant_q5_k.comp

@@ -10,7 +10,7 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 void main() {
     [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
         const uint ib = gl_WorkGroupID.x * 256 + wgy;
-        if (ib >= p.M * p.K / QUANT_K) {
+        if (ib >= p.nel / QUANT_K) {
             return;
         }
 

+ 1 - 1
ggml/src/ggml-vulkan/vulkan-shaders/dequant_q6_k.comp

@@ -10,7 +10,7 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 void main() {
     [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
         const uint i = gl_WorkGroupID.x * 256 + wgy;
-        if (i >= p.M * p.K / QUANT_K) {
+        if (i >= p.nel / QUANT_K) {
             return;
         }
         const uint tid = gl_LocalInvocationID.x;