dequant_funcs.comp 5.1 KB

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  1. #if !defined(DATA_A_F32) && !defined(DATA_A_F16)
  2. #extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
  3. #endif
  4. #include "types.comp"
  5. #if defined(A_TYPE_PACKED16)
  6. layout (binding = 0) readonly buffer A_PACKED16 {A_TYPE_PACKED16 data_a_packed16[];};
  7. #endif
  8. #if defined(A_TYPE_PACKED32)
  9. layout (binding = 0) readonly buffer A_PACKED32 {A_TYPE_PACKED32 data_a_packed32[];};
  10. #endif
  11. #if defined(DATA_A_F32)
  12. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  13. return vec2(data_a[a_offset + ib], data_a[a_offset + ib + 1]);
  14. }
  15. #endif
  16. #if defined(DATA_A_F16)
  17. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  18. return vec2(data_a[a_offset + ib], data_a[a_offset + ib + 1]);
  19. }
  20. #endif
  21. #if defined(DATA_A_Q4_0)
  22. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  23. const float d = float(data_a[a_offset + ib].d);
  24. const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
  25. return (vec2(vui & 0xF, vui >> 4) - 8.0f) * d;
  26. }
  27. vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
  28. const float d = float(data_a_packed16[a_offset + ib].d);
  29. const uint vui = uint(data_a_packed16[a_offset + ib].qs[iqs/2]);
  30. return (vec4(vui & 0xF, (vui >> 4) & 0xF, (vui >> 8) & 0xF, (vui >> 12) & 0xF) - 8.0f) * d;
  31. }
  32. #endif
  33. #if defined(DATA_A_Q4_1)
  34. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  35. const float d = float(data_a[a_offset + ib].d);
  36. const float m = float(data_a[a_offset + ib].m);
  37. const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
  38. return vec2(vui & 0xF, vui >> 4) * d + m;
  39. }
  40. vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
  41. const float d = float(data_a_packed16[a_offset + ib].d);
  42. const float m = float(data_a_packed16[a_offset + ib].m);
  43. const uint vui = uint(data_a_packed16[a_offset + ib].qs[iqs/2]);
  44. return vec4(vui & 0xF, (vui >> 4) & 0xF, (vui >> 8) & 0xF, (vui >> 12) & 0xF) * d + m;
  45. }
  46. #endif
  47. #if defined(DATA_A_Q5_0)
  48. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  49. const float d = float(data_a[a_offset + ib].d);
  50. const uint uint_qh = uint(data_a[a_offset + ib].qh[1]) << 16 | data_a[a_offset + ib].qh[0];
  51. const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
  52. const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
  53. return (vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) - 16.0f) * d;
  54. }
  55. vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
  56. const float d = float(data_a_packed16[a_offset + ib].d);
  57. const uint uint_qh = uint(data_a_packed16[a_offset + ib].qh[1]) << 16 | data_a_packed16[a_offset + ib].qh[0];
  58. const ivec2 qh0 = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
  59. const ivec2 qh1 = ivec2(((uint_qh >> (iqs + 1)) << 4) & 0x10, (uint_qh >> (iqs + 13)) & 0x10);
  60. const uint vui = uint(data_a_packed16[a_offset + ib].qs[iqs/2]);
  61. return (vec4(((vui >> 0) & 0xF) | qh0.x, ((vui >> 4) & 0xF) | qh0.y, ((vui >> 8) & 0xF) | qh1.x, ((vui >> 12) & 0xF) | qh1.y) - 16.0f) * d;
  62. }
  63. #endif
  64. #if defined(DATA_A_Q5_1)
  65. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  66. const float d = float(data_a[a_offset + ib].d);
  67. const float m = float(data_a[a_offset + ib].m);
  68. const uint uint_qh = data_a[a_offset + ib].qh;
  69. const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
  70. const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
  71. return vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) * d + m;
  72. }
  73. vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
  74. const float d = float(data_a_packed16[a_offset + ib].d);
  75. const float m = float(data_a_packed16[a_offset + ib].m);
  76. const uint uint_qh = data_a_packed16[a_offset + ib].qh;
  77. const ivec2 qh0 = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
  78. const ivec2 qh1 = ivec2(((uint_qh >> (iqs + 1)) << 4) & 0x10, (uint_qh >> (iqs + 13)) & 0x10);
  79. const uint vui = uint(data_a_packed16[a_offset + ib].qs[iqs/2]);
  80. return vec4(((vui >> 0) & 0xF) | qh0.x, ((vui >> 4) & 0xF) | qh0.y, ((vui >> 8) & 0xF) | qh1.x, ((vui >> 12) & 0xF) | qh1.y) * d + m;
  81. }
  82. #endif
  83. #if defined(DATA_A_Q8_0)
  84. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  85. const float d = float(data_a[a_offset + ib].d);
  86. return vec2(int(data_a[a_offset + ib].qs[iqs]), int(data_a[a_offset + ib].qs[iqs + 1])) * d;
  87. }
  88. vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
  89. const float d = float(data_a_packed16[a_offset + ib].d);
  90. uint32_t v0 = data_a_packed16[a_offset + ib].qs[iqs/2];
  91. uint32_t v1 = data_a_packed16[a_offset + ib].qs[iqs/2 + 1];
  92. return vec4(int8_t(v0 & 0xFF), int8_t((v0 >> 8) & 0xFF), int8_t(v1 & 0xFF), int8_t((v1 >> 8) & 0xFF)) * d;
  93. }
  94. #endif
  95. #if defined(DATA_A_IQ4_NL)
  96. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  97. const float d = float(data_a[a_offset + ib].d);
  98. const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
  99. return vec2(kvalues_iq4nl[vui & 0xF], kvalues_iq4nl[vui >> 4]) * d;
  100. }
  101. vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
  102. const float d = float(data_a_packed16[a_offset + ib].d);
  103. const uint vui = uint(data_a_packed16[a_offset + ib].qs[iqs/2]);
  104. return vec4(kvalues_iq4nl[vui & 0xF], kvalues_iq4nl[(vui >> 4) & 0xF], kvalues_iq4nl[(vui >> 8) & 0xF], kvalues_iq4nl[(vui >> 12) & 0xF]) * d;
  105. }
  106. #endif