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- cmake_minimum_required(VERSION 3.19)
- cmake_policy(SET CMP0114 NEW)
- find_package(Vulkan COMPONENTS glslc REQUIRED)
- function(detect_host_compiler)
- if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
- find_program(HOST_C_COMPILER NAMES cl gcc clang NO_CMAKE_FIND_ROOT_PATH)
- find_program(HOST_CXX_COMPILER NAMES cl g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
- else()
- find_program(HOST_C_COMPILER NAMES gcc clang NO_CMAKE_FIND_ROOT_PATH)
- find_program(HOST_CXX_COMPILER NAMES g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
- endif()
- set(HOST_C_COMPILER "${HOST_C_COMPILER}" PARENT_SCOPE)
- set(HOST_CXX_COMPILER "${HOST_CXX_COMPILER}" PARENT_SCOPE)
- endfunction()
- # Function to test shader extension support
- # Parameters:
- # EXTENSION_NAME - Name of the extension to test (e.g., "GL_EXT_integer_dot_product")
- # TEST_SHADER_FILE - Path to the test shader file
- # RESULT_VARIABLE - Name of the variable to set (ON/OFF) based on test result
- function(test_shader_extension_support EXTENSION_NAME TEST_SHADER_FILE RESULT_VARIABLE)
- execute_process(
- COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${TEST_SHADER_FILE}"
- OUTPUT_VARIABLE glslc_output
- ERROR_VARIABLE glslc_error
- )
- if (${glslc_error} MATCHES ".*extension not supported: ${EXTENSION_NAME}.*")
- message(STATUS "${EXTENSION_NAME} not supported by glslc")
- set(${RESULT_VARIABLE} OFF PARENT_SCOPE)
- else()
- message(STATUS "${EXTENSION_NAME} supported by glslc")
- set(${RESULT_VARIABLE} ON PARENT_SCOPE)
- add_compile_definitions(${RESULT_VARIABLE})
- # Ensure the extension support is forwarded to vulkan-shaders-gen
- list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -D${RESULT_VARIABLE}=ON)
- set(VULKAN_SHADER_GEN_CMAKE_ARGS "${VULKAN_SHADER_GEN_CMAKE_ARGS}" PARENT_SCOPE)
- endif()
- endfunction()
- if (Vulkan_FOUND)
- message(STATUS "Vulkan found")
- ggml_add_backend_library(ggml-vulkan
- ggml-vulkan.cpp
- ../../include/ggml-vulkan.h
- )
- set(VULKAN_SHADER_GEN_CMAKE_ARGS "")
- # Test all shader extensions
- test_shader_extension_support(
- "GL_KHR_cooperative_matrix"
- "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat_support.comp"
- "GGML_VULKAN_COOPMAT_GLSLC_SUPPORT"
- )
- test_shader_extension_support(
- "GL_NV_cooperative_matrix2"
- "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat2_support.comp"
- "GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT"
- )
- test_shader_extension_support(
- "GL_EXT_integer_dot_product"
- "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_integer_dot_support.comp"
- "GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT"
- )
- test_shader_extension_support(
- "GL_EXT_bfloat16"
- "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_bfloat16_support.comp"
- "GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT"
- )
- target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan)
- target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
- # Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build
- # Posssibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector
- if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
- add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0)
- endif()
- if (GGML_VULKAN_CHECK_RESULTS)
- add_compile_definitions(GGML_VULKAN_CHECK_RESULTS)
- endif()
- if (GGML_VULKAN_DEBUG)
- add_compile_definitions(GGML_VULKAN_DEBUG)
- endif()
- if (GGML_VULKAN_MEMORY_DEBUG)
- add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG)
- endif()
- if (GGML_VULKAN_SHADER_DEBUG_INFO)
- add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
- list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DGGML_VULKAN_SHADER_DEBUG_INFO=ON)
- endif()
- if (GGML_VULKAN_VALIDATE)
- add_compile_definitions(GGML_VULKAN_VALIDATE)
- endif()
- if (GGML_VULKAN_RUN_TESTS)
- add_compile_definitions(GGML_VULKAN_RUN_TESTS)
- endif()
- # Set up toolchain for host compilation whether cross-compiling or not
- if (CMAKE_CROSSCOMPILING)
- if (GGML_VULKAN_SHADERS_GEN_TOOLCHAIN)
- set(HOST_CMAKE_TOOLCHAIN_FILE ${GGML_VULKAN_SHADERS_GEN_TOOLCHAIN})
- else()
- detect_host_compiler()
- if (NOT HOST_C_COMPILER OR NOT HOST_CXX_COMPILER)
- message(FATAL_ERROR "Host compiler not found")
- else()
- message(STATUS "Host compiler: ${HOST_C_COMPILER} ${HOST_CXX_COMPILER}")
- endif()
- configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/host-toolchain.cmake.in ${CMAKE_BINARY_DIR}/host-toolchain.cmake @ONLY)
- set(HOST_CMAKE_TOOLCHAIN_FILE ${CMAKE_BINARY_DIR}/host-toolchain.cmake)
- endif()
- else()
- # For non-cross-compiling, use empty toolchain (use host compiler)
- set(HOST_CMAKE_TOOLCHAIN_FILE "")
- endif()
- include(ExternalProject)
- if (CMAKE_CROSSCOMPILING)
- list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DCMAKE_TOOLCHAIN_FILE=${HOST_CMAKE_TOOLCHAIN_FILE})
- message(STATUS "vulkan-shaders-gen toolchain file: ${HOST_CMAKE_TOOLCHAIN_FILE}")
- endif()
- ExternalProject_Add(
- vulkan-shaders-gen
- SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders
- CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}/$<CONFIG>
- -DCMAKE_INSTALL_BINDIR=.
- -DCMAKE_BUILD_TYPE=$<CONFIG>
- ${VULKAN_SHADER_GEN_CMAKE_ARGS}
- BUILD_COMMAND ${CMAKE_COMMAND} --build . --config $<CONFIG>
- BUILD_ALWAYS TRUE
- # NOTE: When DESTDIR is set using Makefile generators and
- # "make install" triggers the build step, vulkan-shaders-gen
- # would be installed into the DESTDIR prefix, so it is unset
- # to ensure that does not happen.
- INSTALL_COMMAND ${CMAKE_COMMAND} -E env --unset=DESTDIR
- ${CMAKE_COMMAND} --install . --config $<CONFIG>
- )
- set (_ggml_vk_host_suffix $<IF:$<STREQUAL:${CMAKE_HOST_SYSTEM_NAME},Windows>,.exe,>)
- set (_ggml_vk_genshaders_dir "${CMAKE_BINARY_DIR}/$<CONFIG>")
- set (_ggml_vk_genshaders_cmd "${_ggml_vk_genshaders_dir}/vulkan-shaders-gen${_ggml_vk_host_suffix}")
- set (_ggml_vk_header "${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp")
- set (_ggml_vk_source "${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp")
- set (_ggml_vk_input_dir "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders")
- set (_ggml_vk_output_dir "${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv")
- file(GLOB _ggml_vk_shader_files CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.comp")
- # Because external projects do not provide source-level tracking,
- # the vulkan-shaders-gen sources need to be explicitly added to
- # ensure that changes will cascade into shader re-generation.
- file(GLOB _ggml_vk_shaders_gen_sources
- CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.cpp"
- "${_ggml_vk_input_dir}/*.h")
- add_custom_command(
- OUTPUT ${_ggml_vk_header}
- ${_ggml_vk_source}
- COMMAND ${_ggml_vk_genshaders_cmd}
- --glslc ${Vulkan_GLSLC_EXECUTABLE}
- --input-dir ${_ggml_vk_input_dir}
- --output-dir ${_ggml_vk_output_dir}
- --target-hpp ${_ggml_vk_header}
- --target-cpp ${_ggml_vk_source}
- --no-clean
- DEPENDS ${_ggml_vk_shader_files}
- ${_ggml_vk_shaders_gen_sources}
- vulkan-shaders-gen
- COMMENT "Generate vulkan shaders"
- )
- target_sources(ggml-vulkan PRIVATE ${_ggml_vk_source} ${_ggml_vk_header})
- else()
- message(WARNING "Vulkan not found")
- endif()
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