dequant_q4_0.comp 885 B

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  1. #version 450
  2. #include "dequant_head.comp"
  3. layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
  4. layout (binding = 0) readonly buffer A {block_q4_0 data_a[];};
  5. layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
  6. void main() {
  7. const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
  8. const uint tid = gl_LocalInvocationID.x % 64;
  9. const uint il = tid/32;
  10. const uint ir = tid%32;
  11. const uint ib = 32*i + ir;
  12. if (ib >= p.nel / 32) {
  13. return;
  14. }
  15. const uint b_idx = 1024*i + 32*ir + 8*il;
  16. const float d = float(data_a[ib].d);
  17. const float dm = -8.0f * d;
  18. const uint q_idx = 8*il;
  19. [[unroll]] for (uint l = 0; l < 8; ++l) {
  20. data_b[b_idx + l + 0] = D_TYPE(d * (data_a[ib].qs[q_idx + l] & 0xF) + dm);
  21. data_b[b_idx + l + 16] = D_TYPE(d * (data_a[ib].qs[q_idx + l] >> 4) + dm);
  22. }
  23. }