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- #version 450
- #include "generic_head.comp"
- #include "types.comp"
- #extension GL_EXT_control_flow_attributes : enable
- #define BLOCK_SIZE 512
- layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
- shared vec2 sum[BLOCK_SIZE];
- void main() {
- const uint row = gl_WorkGroupID.x;
- const uint tid = gl_LocalInvocationID.x;
- sum[tid] = vec2(0.0f, 0.0f);
- [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
- const float xi = float(data_a[row*p.KX + col]);
- sum[tid].x += xi;
- sum[tid].y += xi * xi;
- }
- // sum up partial sums and write back result
- barrier();
- [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
- if (tid < s) {
- sum[tid] += sum[tid + s];
- }
- barrier();
- }
- const float mean = sum[0].x / p.KX;
- const float var = sum[0].y / p.KX - mean * mean;
- const float inv_std = inversesqrt(var + p.param1);
- [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
- data_d[row*p.KX + col] = D_TYPE((float(data_a[row*p.KX + col]) - mean) * inv_std);
- }
- }
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