op_mul_mat_f16.comp 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. #version 450
  2. #include "common.comp"
  3. #extension GL_KHR_shader_subgroup_arithmetic : require
  4. layout(local_size_x_id = 0) in;
  5. layout (binding = 0) readonly buffer tensorInA { float16_t inA[]; };
  6. layout (binding = 1) readonly buffer tensorInB { float inB[]; };
  7. layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
  8. layout (push_constant) uniform parameter {
  9. uint inAOff;
  10. uint inBOff;
  11. uint outOff;
  12. int ne00;
  13. int ne01;
  14. int ne02;
  15. uint nb00;
  16. uint nb01;
  17. uint nb02;
  18. int ne10;
  19. int ne11;
  20. int ne12;
  21. uint nb10;
  22. uint nb11;
  23. uint nb12;
  24. int ne0;
  25. int ne1;
  26. uint r2;
  27. uint r3;
  28. } pcs;
  29. #define N_F16_F32 4
  30. void main() {
  31. const uint r0 = gl_WorkGroupID.x;
  32. const uint rb = gl_WorkGroupID.y*N_F16_F32;
  33. const uint im = gl_WorkGroupID.z;
  34. const uint i12 = im%pcs.ne12;
  35. const uint i13 = im/pcs.ne12;
  36. const uint offset0 = r0*pcs.nb01 + (i12/pcs.r2)*pcs.nb02 + (i13/pcs.r3)*pcs.nb02*pcs.ne02;
  37. const uint x = offset0 / 2 + pcs.inAOff; // Based from inA
  38. for (uint row = 0; row < N_F16_F32; ++row) {
  39. uint r1 = rb + row;
  40. if (r1 >= pcs.ne11) {
  41. break;
  42. }
  43. const uint y = (r1*pcs.nb11 + im*pcs.nb12) / 4 + pcs.inBOff; // Based from inB
  44. float sumf = 0;
  45. for (uint i = gl_SubgroupInvocationID.x; i < pcs.ne00; i += gl_SubgroupSize) {
  46. sumf += float(inA[x+i]) * float(inB[y+i]);
  47. }
  48. const float all_sum = subgroupAdd(sumf);
  49. if (subgroupElect()) {
  50. out_[im*pcs.ne1*pcs.ne0 + r1*pcs.ne0 + r0 + pcs.outOff] = all_sum;
  51. }
  52. }
  53. }