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- #version 450
- #include "common.comp"
- #define BLOCKS_IN_QUANT QK4_1
- #define SIZE_OF_BLOCK sizeof_block_q4_1
- #define N_ROWS 4
- #include "op_mul_mv_q_n_pre.comp"
- // The q4_1 version of this function
- float block_q_n_dot_y(uint block_index, uint yb, uint il) {
- vec2 acc = vec2(0.0, 0.0);
- const uint index = (block_index) * SIZE_OF_BLOCK + pcs.inAOff;
- float d = float(u8BufToFloat16(inA, index));
- float m = float(u8BufToFloat16(inA, index+2));
- float sumy = 0.0f;
- for (int i = 0; i < BLOCKS_IN_QUANT/4; i+=2) {
- const uint16_t b = u8BufToU16(inA, index + 4 + il + i);
- const float yl0 = inB[yb + i];
- const float yl1 = inB[yb + i + 1];
- const float yl8 = inB[yb + i + BLOCKS_IN_QUANT/2];
- const float yl9 = inB[yb + i + BLOCKS_IN_QUANT/2 + 1];
- sumy += yl0 + yl1 + yl8 + yl9;
- acc[0] += yl0 * (b & 0x000F) + yl1 / 256.f * (b & 0x0F00);
- acc[1] += yl8 / 16.f * (b & 0x00F0) + yl9 / 4096.f * (b & 0xF000);
- }
- return d * (acc[0] + acc[1]) + sumy * m;
- }
- #include "op_mul_mv_q_n.comp"
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