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- #version 450
- #include "common.comp"
- layout(local_size_x = 1) in;
- layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
- layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
- layout(push_constant) uniform PushConstants {
- uint inOff;
- uint outOff;
- } pcs;
- void main() {
- const uint baseIndex = gl_WorkGroupID.x * 4;
- for (uint x = 0; x < 4; x++) {
- const uint i = baseIndex + x;
- const float y = in_[i + pcs.inOff];
- out_[i + pcs.outOff] = y / (1.0 + exp(-y));
- }
- }
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