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- #pragma once
- #include "common.h"
- #include "arg.h"
- #include <string>
- #include <vector>
- #include <map>
- #include <set>
- //
- // INI preset parser and writer
- //
- constexpr const char * COMMON_PRESET_DEFAULT_NAME = "default";
- struct common_preset_context;
- struct common_preset {
- std::string name;
- // options are stored as common_arg to string mapping, representing CLI arg and its value
- std::map<common_arg, std::string> options;
- // convert preset to CLI argument list
- std::vector<std::string> to_args(const std::string & bin_path = "") const;
- // convert preset to INI format string
- std::string to_ini() const;
- // TODO: maybe implement to_env() if needed
- // modify preset options where argument is identified by its env variable
- void set_option(const common_preset_context & ctx, const std::string & env, const std::string & value);
- // unset option by its env variable
- void unset_option(const std::string & env);
- // get option value by its env variable, return false if not found
- bool get_option(const std::string & env, std::string & value) const;
- // merge another preset into this one, overwriting existing options
- void merge(const common_preset & other);
- // apply preset options to common_params
- void apply_to_params(common_params & params) const;
- };
- // interface for multiple presets in one file
- using common_presets = std::map<std::string, common_preset>;
- // context for loading and editing presets
- struct common_preset_context {
- common_params default_params; // unused for now
- common_params_context ctx_params;
- std::map<std::string, common_arg> key_to_opt;
- bool filter_allowed_keys = false;
- std::set<std::string> allowed_keys;
- // if only_remote_allowed is true, only accept whitelisted keys
- common_preset_context(llama_example ex, bool only_remote_allowed = false);
- // load presets from INI file
- common_presets load_from_ini(const std::string & path, common_preset & global) const;
- // generate presets from cached models
- common_presets load_from_cache() const;
- // generate presets from local models directory
- // for the directory structure, see "Using multiple models" in server/README.md
- common_presets load_from_models_dir(const std::string & models_dir) const;
- // generate one preset from CLI arguments
- common_preset load_from_args(int argc, char ** argv) const;
- // cascade multiple presets if exist on both: base < added
- // if preset does not exist in base, it will be added without modification
- common_presets cascade(const common_presets & base, const common_presets & added) const;
- // apply presets over a base preset (same idea as CSS cascading)
- common_presets cascade(const common_preset & base, const common_presets & presets) const;
- };
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