ggml-vulkan.h 1004 B

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  1. #pragma once
  2. #include "ggml.h"
  3. #include "ggml-backend.h"
  4. #ifdef __cplusplus
  5. extern "C" {
  6. #endif
  7. #define GGML_VK_NAME "Vulkan"
  8. #define GGML_VK_MAX_DEVICES 16
  9. GGML_BACKEND_API void ggml_vk_instance_init(void);
  10. // backend API
  11. GGML_BACKEND_API ggml_backend_t ggml_backend_vk_init(size_t dev_num);
  12. GGML_BACKEND_API bool ggml_backend_is_vk(ggml_backend_t backend);
  13. GGML_BACKEND_API int ggml_backend_vk_get_device_count(void);
  14. GGML_BACKEND_API void ggml_backend_vk_get_device_description(int device, char * description, size_t description_size);
  15. GGML_BACKEND_API void ggml_backend_vk_get_device_memory(int device, size_t * free, size_t * total);
  16. GGML_BACKEND_API ggml_backend_buffer_type_t ggml_backend_vk_buffer_type(size_t dev_num);
  17. // pinned host buffer for use with the CPU backend for faster copies between CPU and GPU
  18. GGML_BACKEND_API ggml_backend_buffer_type_t ggml_backend_vk_host_buffer_type(void);
  19. GGML_BACKEND_API ggml_backend_reg_t ggml_backend_vk_reg(void);
  20. #ifdef __cplusplus
  21. }
  22. #endif