pad.comp 884 B

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  1. #version 450
  2. #include "types.comp"
  3. #include "generic_unary_head.comp"
  4. void main() {
  5. const uint idx = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
  6. if (idx >= p.ne) {
  7. return;
  8. }
  9. const uint i3 = idx / (p.ne12*p.ne11*p.ne10);
  10. const uint i3_offset = i3 * p.ne12*p.ne11*p.ne10;
  11. const uint i2 = (idx - i3_offset) / (p.ne11*p.ne10);
  12. const uint i2_offset = i2*p.ne11*p.ne10;
  13. const uint i1 = (idx - i3_offset - i2_offset) / p.ne10;
  14. const uint i0 = idx - i3_offset - i2_offset - i1*p.ne10;
  15. const uint src0_idx = i3*p.nb03 + i2*p.nb02 + i1*p.nb01 + i0*p.nb00;
  16. const uint dst_idx = i3*p.nb13 + i2*p.nb12 + i1*p.nb11 + i0*p.nb10;
  17. const bool is_src0 = i0 < p.ne00 && i1 < p.ne01 && i2 < p.ne02 && i3 < p.ne03;
  18. data_d[p.d_offset + dst_idx] = D_TYPE(is_src0 ? data_a[src0_idx] : 0.0f);
  19. }