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- #!/usr/bin/env python
- import logging
- import argparse
- import asyncio
- import os
- import sys
- from tempfile import gettempdir, NamedTemporaryFile
- logger = logging.getLogger("ggml-vk-generate-shaders")
- shader_f32 = """
- #define FLOAT_TYPE float
- """
- shader_f16 = """
- #extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
- #define FLOAT_TYPE float16_t
- """
- shader_int8_ext = """
- #extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
- """
- # Type-specific defines
- shader_f32_defines = """
- #define QUANT_K 1
- #define QUANT_R 1
- #define A_TYPE float
- """
- shader_f16_defines = """
- #define QUANT_K 1
- #define QUANT_R 1
- #define A_TYPE float16_t
- """
- shader_q4_0_defines = """
- #define QUANT_K 32
- #define QUANT_R 2
- struct block_q4_0
- {
- float16_t d;
- uint8_t qs[16];
- };
- #define A_TYPE block_q4_0
- """
- shader_q4_1_defines = """
- #define QUANT_K 32
- #define QUANT_R 2
- struct block_q4_1
- {
- float16_t d;
- float16_t m;
- uint8_t qs[16];
- };
- #define A_TYPE block_q4_1
- """
- shader_q5_0_defines = """
- #extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
- #define QUANT_K 32
- #define QUANT_R 2
- struct block_q5_0
- {
- float16_t d;
- uint16_t qh[2];
- uint8_t qs[16];
- };
- #define A_TYPE block_q5_0
- """
- shader_q5_1_defines = """
- #extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
- #define QUANT_K 32
- #define QUANT_R 2
- struct block_q5_1
- {
- float16_t d;
- float16_t m;
- uint qh;
- uint8_t qs[16];
- };
- #define A_TYPE block_q5_1
- """
- shader_q8_0_defines = """
- #define QUANT_K 32
- #define QUANT_R 1
- struct block_q8_0
- {
- float16_t d;
- int8_t qs[32];
- };
- #define A_TYPE block_q8_0
- """
- # K-quants
- shader_q2_K_defines = """
- #define QUANT_K 256
- struct block_q2_K
- {
- uint8_t scales[QUANT_K/16];
- uint8_t qs[QUANT_K/4];
- f16vec2 d;
- };
- #define A_TYPE block_q2_K
- """
- shader_q3_K_defines = """
- #define QUANT_K 256
- struct block_q3_K
- {
- uint8_t hmask[QUANT_K/8];
- uint8_t qs[QUANT_K/4];
- uint8_t scales[12];
- float16_t d;
- };
- #define A_TYPE block_q3_K
- """
- shader_q4_K_defines = """
- #define QUANT_K 256
- struct block_q4_K
- {
- f16vec2 d;
- uint8_t scales[3*QUANT_K/64];
- uint8_t qs[QUANT_K/2];
- };
- #define A_TYPE block_q4_K
- """
- shader_q5_K_defines = """
- #define QUANT_K 256
- struct block_q5_K
- {
- f16vec2 d;
- uint8_t scales[12];
- uint8_t qh[QUANT_K/8];
- uint8_t qs[QUANT_K/2];
- };
- #define A_TYPE block_q5_K
- """
- shader_q6_K_defines = """
- #define QUANT_K 256
- struct block_q6_K
- {
- uint8_t ql[QUANT_K/2];
- uint8_t qh[QUANT_K/4];
- int8_t scales[QUANT_K/16];
- float16_t d;
- };
- #define A_TYPE block_q6_K
- """
- # Dequant functions
- shader_float_dequant_func = """
- vec2 dequantize(uint ib, uint iqs, uint a_offset) {
- return vec2(data_a[a_offset + ib], data_a[a_offset + ib + 1]);
- }
- """
- shader_q4_0_dequant_func = """
- vec2 dequantize(uint ib, uint iqs, uint a_offset) {
- const float d = float(data_a[a_offset + ib].d);
- const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
- return (vec2(vui & 0xF, vui >> 4) - 8.0f) * d;
- }
- """
- shader_q4_1_dequant_func = """
- vec2 dequantize(uint ib, uint iqs, uint a_offset) {
- const float d = float(data_a[a_offset + ib].d);
- const float m = float(data_a[a_offset + ib].m);
- const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
- return vec2(vui & 0xF, vui >> 4) * d + m;
- }
- """
- shader_q5_0_dequant_func = """
- vec2 dequantize(uint ib, uint iqs, uint a_offset) {
- const float d = float(data_a[a_offset + ib].d);
- const uint uint_qh = uint(data_a[a_offset + ib].qh[1]) << 16 | data_a[a_offset + ib].qh[0];
- const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
- const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
- return (vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) - 16.0f) * d;
- }
- """
- shader_q5_1_dequant_func = """
- vec2 dequantize(uint ib, uint iqs, uint a_offset) {
- const float d = float(data_a[a_offset + ib].d);
- const float m = float(data_a[a_offset + ib].m);
- const uint uint_qh = data_a[a_offset + ib].qh;
- const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
- const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
- return vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) * d + m;
- }
- """
- shader_q8_0_dequant_func = """
- vec2 dequantize(uint ib, uint iqs, uint a_offset) {
- const float d = float(data_a[a_offset + ib].d);
- return vec2(int(data_a[a_offset + ib].qs[iqs]), int(data_a[a_offset + ib].qs[iqs + 1])) * d;
- }
- """
- # MULMAT
- mulmat_head = """#version 450
- #extension GL_EXT_control_flow_attributes : enable
- #extension GL_EXT_shader_16bit_storage : require
- #ifdef MUL_MAT_ID
- #extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
- #define EXPERT_COUNT 8
- #endif
- #ifndef LOAD_VEC_A
- #define LOAD_VEC_A 1
- #endif
- #ifndef LOAD_VEC_B
- #define LOAD_VEC_B 1
- #endif
- """
- mulmat_body1 = """
- layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
- layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
- #ifdef MUL_MAT_ID
- layout (binding = 3) readonly buffer IDS {int data_ids[];};
- #endif
- layout (push_constant) uniform parameter
- {
- uint M;
- uint N;
- uint K;
- uint stride_a;
- uint stride_b;
- uint stride_d;
- uint batch_stride_a;
- uint batch_stride_b;
- uint batch_stride_d;
- #ifdef MUL_MAT_ID
- uint nei0;
- uint nei1;
- uint nbi1;
- uint ne11;
- #else
- uint k_split;
- uint ne02;
- uint ne12;
- uint broadcast2;
- uint broadcast3;
- #endif
- } p;
- layout (constant_id = 1) const uint BM = 64;
- layout (constant_id = 2) const uint BN = 64;
- layout (constant_id = 3) const uint BK = 16; // Assumed to be 32 if working with a quant
- layout (constant_id = 4) const uint WM = 32;
- layout (constant_id = 5) const uint WN = 32;
- layout (constant_id = 6) const uint WMITER = 2;
- layout (constant_id = 7) const uint TM = 4;
- layout (constant_id = 8) const uint TN = 2;
- layout (constant_id = 9) const uint WARP = 32;
- shared FLOAT_TYPE buf_a[BM * (BK+1)];
- shared FLOAT_TYPE buf_b[BN * (BK+1)];
- #ifdef MUL_MAT_ID
- shared u16vec2 row_ids[2048];
- #endif
- void main() {
- #ifdef MUL_MAT_ID
- const uint expert_idx = gl_GlobalInvocationID.z;
- #else
- const uint batch_idx = gl_GlobalInvocationID.z;
- const uint i13 = batch_idx / p.ne12;
- const uint i12 = batch_idx % p.ne12;
- const uint i03 = i13 / p.broadcast3;
- const uint i02 = i12 / p.broadcast2;
- const uint batch_idx_a = i03 * p.ne02 + i02;
- #endif
- const uint blocks_m = (p.M + BM - 1) / BM;
- const uint ir = gl_WorkGroupID.x % blocks_m;
- const uint ik = gl_WorkGroupID.x / blocks_m;
- const uint ic = gl_WorkGroupID.y;
- const uint warp_i = gl_LocalInvocationID.x / WARP;
- const uint warp_r = warp_i % (BM / WM);
- const uint warp_c = warp_i / (BM / WM);
- const uint WNITER = (WM * WN) / (WARP * TM * TN * WMITER);
- const uint WSUBM = WM / WMITER;
- const uint WSUBN = WN / WNITER;
- const uint tiw = gl_LocalInvocationID.x % WARP;
- const uint tiwr = tiw % (WSUBM / TM);
- const uint tiwc = tiw / (WSUBM / TM);
- const uint loadr_a = gl_LocalInvocationID.x % (BK / LOAD_VEC_A);
- const uint loadc_a = gl_LocalInvocationID.x / (BK / LOAD_VEC_A);
- const uint loadr_b = gl_LocalInvocationID.x % (BK / LOAD_VEC_B);
- const uint loadc_b = gl_LocalInvocationID.x / (BK / LOAD_VEC_B);
- const uint loadstride_a = gl_WorkGroupSize.x * LOAD_VEC_A / BK;
- const uint loadstride_b = gl_WorkGroupSize.x * LOAD_VEC_B / BK;
- #ifdef MUL_MAT_ID
- uint _ne1 = 0;
- for (uint ii1 = 0; ii1 < p.nei1; ii1++) {
- for (uint ii0 = 0; ii0 < p.nei0; ii0++) {
- if (data_ids[ii1*p.nbi1 + ii0] == expert_idx) {
- row_ids[_ne1] = u16vec2(ii0, ii1);
- _ne1++;
- }
- }
- }
- barrier();
- // Workgroup has no work
- if (ic * BN >= _ne1) return;
- #endif
- #ifdef MUL_MAT_ID
- const uint start_k = 0;
- const uint end_k = p.K;
- #else
- const uint start_k = ik * p.k_split;
- const uint end_k = min(p.K, (ik + 1) * p.k_split);
- #endif
- uint pos_a = (
- #ifdef MUL_MAT_ID
- expert_idx * p.batch_stride_a +
- #else
- batch_idx_a * p.batch_stride_a +
- #endif
- ir * BM * p.stride_a + start_k) / LOAD_VEC_A;
- #ifdef MUL_MAT_ID
- uint pos_b = 0;
- #else
- uint pos_b = (batch_idx * p.batch_stride_b + ic * BN * p.stride_b + start_k) / LOAD_VEC_B;
- #endif
- float sums[WMITER * TM * WNITER * TN];
- FLOAT_TYPE cache_a[WMITER * TM];
- FLOAT_TYPE cache_b[WNITER * TN];
- [[unroll]] for (uint i = 0; i < WMITER*TM*WNITER*TN; i++) {
- sums[i] = 0.0f;
- }
- [[unroll]] for (uint block = start_k; block < end_k; block += BK) {
- [[unroll]] for (uint l = 0; l < BM; l += loadstride_a) {"""
- mulmat_load_scalar = """
- #if LOAD_VEC_A == 8
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- buf_a[buf_idx ] = FLOAT_TYPE(data_a[idx][0].x);
- buf_a[buf_idx + 1] = FLOAT_TYPE(data_a[idx][0].y);
- buf_a[buf_idx + 2] = FLOAT_TYPE(data_a[idx][0].z);
- buf_a[buf_idx + 3] = FLOAT_TYPE(data_a[idx][0].w);
- buf_a[buf_idx + 4] = FLOAT_TYPE(data_a[idx][1].x);
- buf_a[buf_idx + 5] = FLOAT_TYPE(data_a[idx][1].y);
- buf_a[buf_idx + 6] = FLOAT_TYPE(data_a[idx][1].z);
- buf_a[buf_idx + 7] = FLOAT_TYPE(data_a[idx][1].w);
- #elif LOAD_VEC_A == 4
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- buf_a[buf_idx ] = FLOAT_TYPE(data_a[idx].x);
- buf_a[buf_idx + 1] = FLOAT_TYPE(data_a[idx].y);
- buf_a[buf_idx + 2] = FLOAT_TYPE(data_a[idx].z);
- buf_a[buf_idx + 3] = FLOAT_TYPE(data_a[idx].w);
- #else
- if (ir * BM + loadc_a + l < p.M && block + loadr_a < end_k) {
- buf_a[(loadc_a + l) * (BK+1) + loadr_a] = FLOAT_TYPE(data_a[pos_a + (loadc_a + l) * p.stride_a + loadr_a]);
- } else {
- buf_a[(loadc_a + l) * (BK+1) + loadr_a] = FLOAT_TYPE(0.0f);
- }
- #endif
- """
- mulmat_load_q4_0 = """
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
- const uint ib = idx / 16;
- const uint iqs = idx & 0xF;
- const float d = float(data_a[ib].d);
- const uint vui = uint(data_a[ib].qs[iqs]);
- const vec2 v = (vec2(vui & 0xF, vui >> 4) - 8.0f) * d;
- buf_a[buf_idx ] = FLOAT_TYPE(v.x);
- buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);"""
- mulmat_load_q4_1 = """
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
- const uint ib = idx / 16;
- const uint iqs = idx & 0xF;
- const float d = float(data_a[ib].d);
- const float m = float(data_a[ib].m);
- const uint vui = uint(data_a[ib].qs[iqs]);
- const vec2 v = vec2(vui & 0xF, vui >> 4) * d + m;
- buf_a[buf_idx ] = FLOAT_TYPE(v.x);
- buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);"""
- mulmat_load_q5_0 = """
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
- const uint ib = idx / 16;
- const uint iqs = idx & 0xF;
- const float d = float(data_a[ib].d);
- const uint uint_qh = uint(data_a[ib].qh[1]) << 16 | data_a[ib].qh[0];
- const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
- const uint vui = uint(data_a[ib].qs[iqs]);
- const vec2 v = (vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) - 16.0f) * d;
- buf_a[buf_idx ] = FLOAT_TYPE(v.x);
- buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);"""
- mulmat_load_q5_1 = """
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
- const uint ib = idx / 16;
- const uint iqs = idx & 0xF;
- const float d = float(data_a[ib].d);
- const float m = float(data_a[ib].m);
- const uint uint_qh = data_a[ib].qh;
- const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
- const uint vui = uint(data_a[ib].qs[iqs]);
- const vec2 v = vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) * d + m;
- buf_a[buf_idx ] = FLOAT_TYPE(v.x);
- buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);"""
- mulmat_load_q8_0 = """
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- const uint ib = idx / 16;
- const uint iqs = (idx & 0xF) * 2;
- const float d = float(data_a[ib].d);
- const vec2 v = vec2(int(data_a[ib].qs[iqs]), int(data_a[ib].qs[iqs + 1])) * d;
- buf_a[buf_idx ] = FLOAT_TYPE(v.x);
- buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);"""
- mulmat_load_q2_K = """
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- const uint ib = idx / 128; // 2 values per idx
- const uint iqs = idx % 128; // 0..127
- const uint qsi = (iqs / 64) * 32 + (iqs % 16) * 2; // 0,2,4..30
- const uint scalesi = iqs / 8; // 0..15
- const uint qsshift = ((iqs % 64) / 16) * 2; // 0,2,4,6
- const uvec2 qs = uvec2(data_a[ib].qs[qsi], data_a[ib].qs[qsi + 1]);
- const uint scales = data_a[ib].scales[scalesi];
- const vec2 d = vec2(data_a[ib].d);
- const vec2 v = d.x * float(scales & 0xF) * vec2((qs >> qsshift) & 3) - d.y * float(scales >> 4);
- buf_a[buf_idx ] = FLOAT_TYPE(v.x);
- buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);"""
- mulmat_load_q3_K = """
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- const uint ib = idx / 128; // 2 values per idx
- const uint iqs = idx % 128; // 0..127
- const uint n = iqs / 64; // 0,1
- const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..62
- const uint hmi = (iqs % 16) * 2; // 0,2,4..30
- const uint j = (iqs % 64) / 4; // 0..3
- const uint is = iqs / 8; // 0..15
- const uint halfsplit = ((iqs % 64) / 16); // 0,1,2,3
- const uint qsshift = halfsplit * 2; // 0,2,4,6
- const uint m = 1 << (4 * n + halfsplit); // 1,2,4,8,16,32,64,128
- const int8_t us = int8_t(is < 4 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+8] >> 0) & 3) << 4) :
- is < 8 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+4] >> 2) & 3) << 4) :
- is < 12 ? (data_a[ib].scales[is-8] >> 4) | (((data_a[ib].scales[is+0] >> 4) & 3) << 4) :
- (data_a[ib].scales[is-8] >> 4) | (((data_a[ib].scales[is-4] >> 6) & 3) << 4));
- const float dl = float(data_a[ib].d) * float(us - 32);
- buf_a[buf_idx ] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi ] >> qsshift) & 3) - (((data_a[ib].hmask[hmi ] & m) != 0) ? 0 : 4)));
- buf_a[buf_idx + 1] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi + 1] >> qsshift) & 3) - (((data_a[ib].hmask[hmi + 1] & m) != 0) ? 0 : 4)));"""
- mulmat_load_q4_K = """
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- const uint ib = idx / 128; // 2 values per idx
- const uint iqs = idx % 128; // 0..127
- const uint n = iqs / 32; // 0,1,2,3
- const uint b = (iqs % 32) / 16; // 0,1
- const uint is = 2 * n + b; // 0..7
- const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..126
- const vec2 loadd = vec2(data_a[ib].d);
- uint8_t sc;
- uint8_t mbyte;
- if (is < 4) {
- sc = uint8_t(data_a[ib].scales[is ] & 63);
- mbyte = uint8_t(data_a[ib].scales[is + 4] & 63);
- } else {
- sc = uint8_t((data_a[ib].scales[is + 4] & 0xF) | ((data_a[ib].scales[is - 4] >> 6) << 4));
- mbyte = uint8_t((data_a[ib].scales[is + 4] >> 4) | ((data_a[ib].scales[is ] >> 6) << 4));
- }
- const float d = loadd.x * sc;
- const float m = loadd.y * mbyte;
- buf_a[buf_idx ] = FLOAT_TYPE(d * float((data_a[ib].qs[qsi ] >> (b * 4)) & 0xF) - m);
- buf_a[buf_idx + 1] = FLOAT_TYPE(d * float((data_a[ib].qs[qsi + 1] >> (b * 4)) & 0xF) - m);"""
- mulmat_load_q5_K = """
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- const uint ib = idx / 128; // 2 values per idx
- const uint iqs = idx % 128; // 0..127
- const uint n = iqs / 32; // 0,1,2,3
- const uint b = (iqs % 32) / 16; // 0,1
- const uint is = 2 * n + b; // 0..7
- const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..126
- const uint qhi = (iqs % 16) * 2; // 0,2,4..30
- const uint8_t hm = uint8_t(1 << (iqs / 16));
- const vec2 loadd = vec2(data_a[ib].d);
- uint8_t sc;
- uint8_t mbyte;
- if (is < 4) {
- sc = uint8_t(data_a[ib].scales[is ] & 63);
- mbyte = uint8_t(data_a[ib].scales[is + 4] & 63);
- } else {
- sc = uint8_t((data_a[ib].scales[is + 4] & 0xF) | ((data_a[ib].scales[is - 4] >> 6) << 4));
- mbyte = uint8_t((data_a[ib].scales[is + 4] >> 4) | ((data_a[ib].scales[is ] >> 6) << 4));
- }
- const float d = loadd.x * sc;
- const float m = loadd.y * mbyte;
- buf_a[buf_idx ] = FLOAT_TYPE(d * (float((data_a[ib].qs[qsi ] >> (b * 4)) & 0xF) + float((data_a[ib].qh[qhi ] & hm) != 0 ? 16 : 0)) - m);
- buf_a[buf_idx + 1] = FLOAT_TYPE(d * (float((data_a[ib].qs[qsi + 1] >> (b * 4)) & 0xF) + float((data_a[ib].qh[qhi + 1] & hm) != 0 ? 16 : 0)) - m);"""
- mulmat_load_q6_K = """
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- const uint ib = idx / 128; // 2 values per idx
- const uint iqs = idx % 128; // 0..127
- const uint n = iqs / 64; // 0,1
- const uint b = (iqs % 64) / 32; // 0,1
- const uint is_b = (iqs % 16) / 8; // 0,1
- const uint qhshift = ((iqs % 64) / 16) * 2; // 0,2,4,6
- const uint is = 8 * n + qhshift + is_b; // 0..15
- const uint qsi = n * 64 + (iqs % 32) * 2; // 0,2,4..126
- const uint qhi = n * 32 + (iqs % 16) * 2; // 0,2,4..62
- const float dscale = float(data_a[ib].d) * float(data_a[ib].scales[is]);
- buf_a[buf_idx ] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi ] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi ] >> qhshift) & 3) << 4)) - 32));
- buf_a[buf_idx + 1] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi + 1] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi + 1] >> qhshift) & 3) << 4)) - 32));"""
- mulmat_body2 = """
- }
- [[unroll]] for (uint l = 0; l < BN; l += loadstride_b) {
- #if LOAD_VEC_B == 8
- #ifdef MUL_MAT_ID
- const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l];
- const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b;
- #else
- const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b;
- #endif
- const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B;
- buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx][0].x);
- buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx][0].y);
- buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx][0].z);
- buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx][0].w);
- buf_b[buf_idx + 4] = FLOAT_TYPE(data_b[idx][1].x);
- buf_b[buf_idx + 5] = FLOAT_TYPE(data_b[idx][1].y);
- buf_b[buf_idx + 6] = FLOAT_TYPE(data_b[idx][1].z);
- buf_b[buf_idx + 7] = FLOAT_TYPE(data_b[idx][1].w);
- #elif LOAD_VEC_B == 4
- #ifdef MUL_MAT_ID
- const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l];
- const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b;
- #else
- const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b;
- #endif
- const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B;
- buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx].x);
- buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx].y);
- buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx].z);
- buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx].w);
- #elif !MUL_MAT_ID
- if (ic * BN + loadc_b + l < p.N && block + loadr_b < end_k) {
- buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + (loadc_b + l) * p.stride_b + loadr_b]);
- } else {
- buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f);
- }
- #else
- const uint row_i = ic * BN + loadc_b + l;
- if (row_i < _ne1) {
- const u16vec2 row_idx = row_ids[row_i];
- buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + row_idx.y * p.batch_stride_b + (row_idx.x % p.ne11) * p.stride_b + loadr_b]);
- } else {
- buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f);
- }
- #endif
- }
- barrier();
- pos_a += BK / LOAD_VEC_A;
- pos_b += BK / LOAD_VEC_B;
- for (uint i = 0; i < BK; i++) {
- // Load from shared into cache
- [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
- [[unroll]] for (uint j = 0; j < TM; j++) {
- cache_a[wsir * TM + j] = buf_a[(warp_r * WM + wsir * WSUBM + tiwr * TM + j) * (BK+1) + i];
- }
- }
- [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
- [[unroll]] for (uint j = 0; j < TN; j++) {
- cache_b[wsic * TN + j] = buf_b[(warp_c * WN + wsic * WSUBN + tiwc * TN + j) * (BK+1) + i];
- }
- }
- [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
- [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
- [[unroll]] for (uint cc = 0; cc < TN; cc++) {
- [[unroll]] for (uint cr = 0; cr < TM; cr++) {
- sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr] += float(cache_a[wsir * TM + cr]) * float(cache_b[wsic * TN + cc]);
- }
- }
- }
- }
- }
- barrier();
- }
- const uint dr = ir * BM + warp_r * WM;
- const uint dc = ic * BN + warp_c * WN;
- #ifndef MUL_MAT_ID
- const uint offsets = batch_idx * p.batch_stride_d + ik * p.batch_stride_d * gl_NumWorkGroups.z;
- #endif
- [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
- [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
- const uint dr_warp = dr + wsir * WSUBM + tiwr * TM;
- const uint dc_warp = dc + wsic * WSUBN + tiwc * TN;
- [[unroll]] for (uint cc = 0; cc < TN; cc++) {
- #ifdef MUL_MAT_ID
- const uint row_i = dc_warp + cc;
- if (row_i >= _ne1) break;
- const u16vec2 row_idx = row_ids[row_i];
- #endif
- [[unroll]] for (uint cr = 0; cr < TM; cr++) {
- #ifdef MUL_MAT_ID
- data_d[row_idx.y * p.batch_stride_d + row_idx.x * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]);
- #else
- if (dr_warp + cr < p.M && dc_warp + cc < p.N) {
- data_d[offsets + (dc_warp + cc) * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]);
- }
- #endif
- }
- }
- }
- }
- }
- """
- mulmat_split_k_reduce_src = """#version 450
- #extension GL_EXT_control_flow_attributes : enable
- layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {float data_a[];};
- layout (binding = 1) writeonly buffer D {float data_d[];};
- layout (push_constant) uniform parameter {
- uint ne;
- uint k_num;
- } p;
- void main() {
- const uint idx = gl_GlobalInvocationID.x;
- if (idx >= p.ne) {
- return;
- }
- float result = 0.0f;
- [[unroll]] for (uint i = 0; i < p.k_num; i++) {
- result += data_a[i * p.ne + idx];
- }
- data_d[idx] = result;
- }
- """
- # DEQUANT SHADER
- dequant_head = """#version 450
- #extension GL_EXT_control_flow_attributes : require
- #extension GL_EXT_shader_16bit_storage : require
- layout (push_constant) uniform parameter
- {
- uint M;
- uint K;
- uint stride_a;
- uint stride_b;
- uint nel;
- } p;
- """
- dequant_f32_body = """
- layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {float data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
- void main() {
- const uint i = gl_GlobalInvocationID.x * 16;
- if (i >= p.nel) {
- return;
- }
- [[unroll]] for (uint l = 0; l < 16; l++) {
- data_b[i + l] = D_TYPE(data_a[i + l]);
- }
- }
- """
- dequant_q4_0_body = """
- layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {block_q4_0 data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
- void main() {
- const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
- const uint tid = gl_LocalInvocationID.x % 64;
- const uint il = tid/32;
- const uint ir = tid%32;
- const uint ib = 32*i + ir;
- if (ib >= p.nel / 32) {
- return;
- }
- const uint b_idx = 1024*i + 32*ir + 8*il;
- const float d = float(data_a[ib].d);
- const float dm = -8.0f * d;
- const uint q_idx = 8*il;
- [[unroll]] for (uint l = 0; l < 8; ++l) {
- data_b[b_idx + l + 0] = D_TYPE(d * (data_a[ib].qs[q_idx + l] & 0xF) + dm);
- data_b[b_idx + l + 16] = D_TYPE(d * (data_a[ib].qs[q_idx + l] >> 4) + dm);
- }
- }
- """
- dequant_q4_1_body = """
- layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {block_q4_1 data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
- void main() {
- const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
- const uint tid = gl_LocalInvocationID.x % 64;
- const uint il = tid/32;
- const uint ir = tid%32;
- const uint ib = 32*i + ir;
- if (ib >= p.nel / 32) {
- return;
- }
- const uint b_idx = 1024*i + 32*ir + 8*il;
- const float d = float(data_a[ib].d);
- const float m = float(data_a[ib].m);
- const uint q_idx = 8*il;
- [[unroll]] for (uint l = 0; l < 8; ++l) {
- data_b[b_idx + l + 0] = D_TYPE(d * (data_a[ib].qs[q_idx + l] & 0xF) + m);
- data_b[b_idx + l + 16] = D_TYPE(d * (data_a[ib].qs[q_idx + l] >> 4) + m);
- }
- }
- """
- dequant_q5_0_body = """
- layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {block_q5_0 data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
- void main() {
- const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
- const uint tid = gl_LocalInvocationID.x % 64;
- const uint il = tid/32;
- const uint ir = tid%32;
- const uint ib = 32*i + ir;
- if (ib >= p.nel / 32) {
- return;
- }
- const uint b_idx = 1024*i + 32*ir + 8*il;
- const float d = float(data_a[ib].d);
- const uint qh = uint(data_a[ib].qh[1]) << 16 | data_a[ib].qh[0];
- const uint q_idx = 8*il;
- [[unroll]] for (uint l = 0; l < 8; ++l) {
- const uint iqs = q_idx + l;
- const uint vui = uint(data_a[ib].qs[iqs]);
- data_b[b_idx + l + 0] = D_TYPE(d * (((vui & 0xF) | (((qh >> iqs) << 4) & 0x10)) - 16.0f));
- data_b[b_idx + l + 16] = D_TYPE(d * (((vui >> 4) | ((qh >> (iqs + 12)) & 0x10)) - 16.0f));
- }
- }
- """
- dequant_q5_1_body = """
- layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {block_q5_1 data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
- void main() {
- const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
- const uint tid = gl_LocalInvocationID.x % 64;
- const uint il = tid/32;
- const uint ir = tid%32;
- const uint ib = 32*i + ir;
- if (ib >= p.nel / 32) {
- return;
- }
- const uint b_idx = 1024*i + 32*ir + 8*il;
- const float d = float(data_a[ib].d);
- const float m = float(data_a[ib].m);
- const uint qh = data_a[ib].qh;
- const uint q_idx = 8*il;
- [[unroll]] for (uint l = 0; l < 8; ++l) {
- const uint iqs = q_idx + l;
- const uint vui = uint(data_a[ib].qs[iqs]);
- data_b[b_idx + l + 0] = D_TYPE(d * (((vui & 0xF) | (((qh >> iqs) << 4) & 0x10))) + m);
- data_b[b_idx + l + 16] = D_TYPE(d * (((vui >> 4) | ((qh >> (iqs + 12)) & 0x10))) + m);
- }
- }
- """
- dequant_q8_0_body = """
- layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {block_q8_0 data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
- void main() {
- const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
- const uint tid = gl_LocalInvocationID.x % 64;
- const uint il = tid/32;
- const uint ir = tid%32;
- const uint ib = 32*i + ir;
- if (ib >= p.nel / 32) {
- return;
- }
- const uint b_idx = 1024*i + 32*ir + 16*il;
- const float d = float(data_a[ib].d);
- const uint q_idx = 16*il;
- [[unroll]] for (uint l = 0; l < 16; l += 2) {
- data_b[b_idx + l ] = D_TYPE(d * data_a[ib].qs[q_idx + l ]);
- data_b[b_idx + l + 1] = D_TYPE(d * data_a[ib].qs[q_idx + l + 1]);
- }
- }
- """
- # K-quants
- dequant_q2_K_body = """
- layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
- void main() {
- [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
- const uint i = gl_WorkGroupID.x * 256 + wgy;
- if (i >= p.M * p.K / QUANT_K) {
- return;
- }
- const uint tid = gl_LocalInvocationID.x;
- const uint ip = tid / 32;
- const uint il = tid - 32 * ip;
- const uint is = 8 * ip + il / 16;
- const uint y_idx = i * QUANT_K + 128 * ip + il;
- const uint ql_idx = 32 * ip + il;
- const uint8_t qs = data_a[i].qs[32 * ip + il];
- FLOAT_TYPE dall = FLOAT_TYPE(data_a[i].d.x);
- FLOAT_TYPE dmin = FLOAT_TYPE(data_a[i].d.y);
- data_b[y_idx + 0] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+0] & 0xF) * ((qs >> 0) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+0] >> 4));
- data_b[y_idx + 32] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+2] & 0xF) * ((qs >> 2) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+2] >> 4));
- data_b[y_idx + 64] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+4] & 0xF) * ((qs >> 4) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+4] >> 4));
- data_b[y_idx + 96] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+6] & 0xF) * ((qs >> 6) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+6] >> 4));
- }
- }
- """
- dequant_q3_K_body = """
- layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
- void main() {
- [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
- const uint i = uint(gl_WorkGroupID.x * 256 + wgy);
- if (i >= p.M * p.K / QUANT_K) {
- return;
- }
- const uint r = gl_LocalInvocationID.x / 4;
- const uint tid = r / 2;
- const uint is0 = r % 2;
- const uint l0 = 16 * is0 + 4 * (gl_LocalInvocationID.x % 4);
- const uint n = tid / 4;
- const uint j = tid - 4*n;
- const uint8_t m = uint8_t(1 << (4*n + j));
- const uint is = 8*n + 2*j + is0;
- const uint shift = 2*j;
- const int8_t us = int8_t(is < 4 ? (data_a[i].scales[is-0] & 0xF) | (((data_a[i].scales[is+8] >> 0) & 3) << 4) :
- is < 8 ? (data_a[i].scales[is-0] & 0xF) | (((data_a[i].scales[is+4] >> 2) & 3) << 4) :
- is < 12 ? (data_a[i].scales[is-8] >> 4) | (((data_a[i].scales[is+0] >> 4) & 3) << 4) :
- (data_a[i].scales[is-8] >> 4) | (((data_a[i].scales[is-4] >> 6) & 3) << 4));
- const FLOAT_TYPE d_all = FLOAT_TYPE(data_a[i].d);
- const FLOAT_TYPE dl = d_all * FLOAT_TYPE(us - 32);
- const uint y_idx = i * QUANT_K + 128 * n + 32 * j;
- const uint qs_idx = 32*n;
- for (uint l = l0; l < l0 + 4; ++l) {
- data_b[y_idx + l] = D_TYPE(dl * FLOAT_TYPE(int8_t((data_a[i].qs[qs_idx + l] >> shift) & 3) - (((data_a[i].hmask[l] & m) != 0) ? 0 : 4)));
- }
- }
- }
- """
- dequant_q4_K_body = """
- layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
- void main() {
- [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
- const uint i = gl_WorkGroupID.x * 256 + wgy;
- if (i >= p.M * p.K / QUANT_K) {
- return;
- }
- const uint tid = gl_LocalInvocationID.x;
- const uint il = tid / 8;
- const uint ir = tid % 8;
- const uint is = 2 * il;
- const uint n = 4;
- const FLOAT_TYPE dall = FLOAT_TYPE(data_a[i].d.x);
- const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[i].d.y);
- const uint y_idx = i * QUANT_K + 64 * il + n * ir;
- const uint qs_idx = 32*il + n * ir;
- uint8_t sc;
- uint8_t m;
- if (is < 4) {
- sc = uint8_t(data_a[i].scales[is] & 63);
- m = uint8_t(data_a[i].scales[is + 4] & 63);
- } else {
- sc = uint8_t((data_a[i].scales[is + 4] & 0xF) | ((data_a[i].scales[is - 4] >> 6) << 4));
- m = uint8_t((data_a[i].scales[is + 4] >> 4) | ((data_a[i].scales[is ] >> 6) << 4));
- }
- const FLOAT_TYPE d1 = dall * sc;
- const FLOAT_TYPE m1 = dmin * m;
- if (is < 4) {
- sc = uint8_t(data_a[i].scales[is + 1] & 63);
- m = uint8_t(data_a[i].scales[is + 5] & 63);
- } else {
- sc = uint8_t((data_a[i].scales[is + 5] & 0xF) | ((data_a[i].scales[is - 3] >> 6) << 4));
- m = uint8_t((data_a[i].scales[is + 5] >> 4) | ((data_a[i].scales[is + 1] >> 6) << 4));
- }
- const FLOAT_TYPE d2 = dall * sc;
- const FLOAT_TYPE m2 = dmin * m;
- [[unroll]] for (uint l = 0; l < n; ++l) {
- data_b[y_idx + l ] = D_TYPE(d1 * FLOAT_TYPE(data_a[i].qs[qs_idx + l] & 0xF) - m1);
- data_b[y_idx + l + 32] = D_TYPE(d2 * FLOAT_TYPE(data_a[i].qs[qs_idx + l] >> 4) - m2);
- }
- }
- }
- """
- dequant_q5_K_body = """
- layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
- void main() {
- [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
- const uint i = gl_WorkGroupID.x * 256 + wgy;
- if (i >= p.M * p.K / QUANT_K) {
- return;
- }
- const uint tid = gl_LocalInvocationID.x;
- const uint il = tid / 16;
- const uint ir = tid % 16;
- const uint is = 2 * il;
- const FLOAT_TYPE dall = FLOAT_TYPE(data_a[i].d.x);
- const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[i].d.y);
- const uint y_idx = i * QUANT_K + 64 * il + 2 * ir;
- const uint qs_idx = 32*il + 2 * ir;
- const uint qh_idx = 2 * ir;
- uint8_t sc;
- uint8_t m;
- if (is < 4) {
- sc = uint8_t(data_a[i].scales[is] & 63);
- m = uint8_t(data_a[i].scales[is + 4] & 63);
- } else {
- sc = uint8_t((data_a[i].scales[is + 4] & 0xF) | ((data_a[i].scales[is - 4] >> 6) << 4));
- m = uint8_t((data_a[i].scales[is + 4] >> 4) | ((data_a[i].scales[is ] >> 6) << 4));
- }
- const FLOAT_TYPE d1 = dall * sc;
- const FLOAT_TYPE m1 = dmin * m;
- if (is < 4) {
- sc = uint8_t(data_a[i].scales[is + 1] & 63);
- m = uint8_t(data_a[i].scales[is + 5] & 63);
- } else {
- sc = uint8_t((data_a[i].scales[is + 5] & 0xF) | ((data_a[i].scales[is - 3] >> 6) << 4));
- m = uint8_t((data_a[i].scales[is + 5] >> 4) | ((data_a[i].scales[is + 1] >> 6) << 4));
- }
- const FLOAT_TYPE d2 = dall * sc;
- const FLOAT_TYPE m2 = dmin * m;
- const uint8_t hm1 = uint8_t(1 << (2 * il ));
- const uint8_t hm2 = uint8_t(1 << (2 * il + 1));
- data_b[y_idx ] = D_TYPE(d1 * FLOAT_TYPE((data_a[i].qs[qs_idx ] & 0xF) + (((data_a[i].qh[qh_idx ] & hm1) != 0) ? 16 : 0)) - m1);
- data_b[y_idx + 1] = D_TYPE(d1 * FLOAT_TYPE((data_a[i].qs[qs_idx + 1] & 0xF) + (((data_a[i].qh[qh_idx + 1] & hm1) != 0) ? 16 : 0)) - m1);
- data_b[y_idx + 32] = D_TYPE(d2 * FLOAT_TYPE((data_a[i].qs[qs_idx ] >> 4) + (((data_a[i].qh[qh_idx ] & hm2) != 0) ? 16 : 0)) - m2);
- data_b[y_idx + 33] = D_TYPE(d2 * FLOAT_TYPE((data_a[i].qs[qs_idx + 1] >> 4) + (((data_a[i].qh[qh_idx + 1] & hm2) != 0) ? 16 : 0)) - m2);
- }
- }
- """
- dequant_q6_K_body = """
- layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
- void main() {
- [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
- const uint i = gl_WorkGroupID.x * 256 + wgy;
- if (i >= p.M * p.K / QUANT_K) {
- return;
- }
- const uint tid = gl_LocalInvocationID.x;
- const uint ip = tid / 32;
- const uint il = tid - 32 * ip;
- const uint is = 8 * ip + il / 16;
- const uint y_idx = i * QUANT_K + 128 * ip + il;
- const uint ql_idx = 64 * ip + il;
- const uint8_t qh = data_a[i].qh[32 * ip + il];
- const FLOAT_TYPE d = FLOAT_TYPE(data_a[i].d);
- data_b[y_idx + 0] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 0] * (int8_t((data_a[i].ql[ql_idx + 0] & 0xF) | (((qh >> 0) & 3) << 4)) - 32)));
- data_b[y_idx + 32] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 2] * (int8_t((data_a[i].ql[ql_idx + 32] & 0xF) | (((qh >> 2) & 3) << 4)) - 32)));
- data_b[y_idx + 64] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 4] * (int8_t((data_a[i].ql[ql_idx + 0] >> 4) | (((qh >> 4) & 3) << 4)) - 32)));
- data_b[y_idx + 96] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 6] * (int8_t((data_a[i].ql[ql_idx + 32] >> 4) | (((qh >> 6) & 3) << 4)) - 32)));
- }
- }
- """
- # Mul Mat Vec
- mul_mat_vec_head = """#version 450
- #extension GL_EXT_control_flow_attributes : enable
- #extension GL_EXT_shader_16bit_storage : require
- #extension GL_EXT_shader_8bit_storage : require
- #ifdef MUL_MAT_ID
- #define EXPERT_COUNT 8
- #endif
- """
- mul_mat_vec_layout = """
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
- layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
- #ifdef MUL_MAT_ID
- layout (binding = 3) readonly buffer IDS {int data_ids[];};
- #endif
- layout (push_constant) uniform parameter
- {
- uint ncols;
- uint stride_a;
- uint stride_b;
- uint stride_d;
- uint batch_stride_a;
- uint batch_stride_b;
- uint batch_stride_d;
- #ifdef MUL_MAT_ID
- uint nei0;
- uint ne11;
- #else
- uint ne02;
- uint ne12;
- uint broadcast2;
- uint broadcast3;
- #endif
- } p;
- void get_offsets(out uint a_offset, out uint b_offset, out uint d_offset) {
- #ifdef MUL_MAT_ID
- const uint expert_idx = gl_GlobalInvocationID.y;
- #else
- const uint batch_idx = gl_GlobalInvocationID.y;
- #endif
- #ifndef MUL_MAT_ID
- const uint i13 = batch_idx / p.ne12;
- const uint i12 = batch_idx % p.ne12;
- const uint i03 = i13 / p.broadcast3;
- const uint i02 = i12 / p.broadcast2;
- const uint batch_idx_a = i03 * p.ne02 + i02;
- #else
- const uint expert_id = data_ids[expert_idx];
- #endif
- a_offset =
- #ifdef MUL_MAT_ID
- expert_id * p.batch_stride_a;
- #else
- batch_idx_a * p.batch_stride_a;
- #endif
- b_offset =
- #ifdef MUL_MAT_ID
- (expert_idx % p.ne11) * p.stride_b;
- #else
- batch_idx * p.batch_stride_b;
- #endif
- d_offset =
- #ifdef MUL_MAT_ID
- expert_idx * p.stride_d;
- #else
- batch_idx * p.batch_stride_d;
- #endif
- }
- """
- mul_mat_vec_body = """
- layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
- layout (constant_id = 0) const uint BLOCK_SIZE = 32;
- shared FLOAT_TYPE tmp[BLOCK_SIZE];
- void main() {
- const uint row = gl_WorkGroupID.x;
- const uint tid = gl_LocalInvocationID.x;
- uint a_offset, b_offset, d_offset;
- get_offsets(a_offset, b_offset, d_offset);
- const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
- tmp[tid] = FLOAT_TYPE(0.0f);
- [[unroll]] for (uint i = 0; i < p.ncols/BLOCK_SIZE; i += 2) {
- const uint col = i*BLOCK_SIZE + 2*tid;
- const uint ib = (row*p.ncols + col)/QUANT_K; // block index
- const uint iqs = (col%QUANT_K)/QUANT_R; // quant index
- const uint iybs = col - col%QUANT_K; // y block start index
- vec2 v = dequantize(ib, iqs, a_offset / QUANT_K);
- // matrix multiplication
- tmp[tid] += FLOAT_TYPE(v.x) * FLOAT_TYPE(data_b[b_offset + iybs + iqs]) +
- FLOAT_TYPE(v.y) * FLOAT_TYPE(data_b[b_offset + iybs + iqs + y_offset]);
- }
- // sum up partial sums and write back result
- barrier();
- [[unroll]] for (uint s = BLOCK_SIZE/2; s > 0; s >>= 1) {
- if (tid < s) {
- tmp[tid] += tmp[tid + s];
- }
- barrier();
- }
- if (tid == 0) {
- data_d[d_offset + row] = D_TYPE(tmp[0]);
- }
- }
- """
- # K-quants
- mul_mat_vec_q2_K_body = """
- layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
- shared FLOAT_TYPE tmp[32];
- void main() {
- const uint row = gl_WorkGroupID.x;
- uint a_offset, b_offset, d_offset;
- get_offsets(a_offset, b_offset, d_offset);
- const uint num_blocks_per_row = p.ncols / QUANT_K;
- const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
- const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16
- const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1
- const uint step = 16/K_QUANTS_PER_ITERATION; // 16 or 8
- const uint v_im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128...
- const uint v_in = tid - step*v_im; // 0...15 or 0...7
- const uint l0 = K_QUANTS_PER_ITERATION*v_in; // 0...15
- const uint q_offset = 32*v_im + l0;
- const uint s_offset = 8*v_im;
- const uint y_offset = 128*v_im + l0;
- tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
- [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) {
- const uint y_idx = i * QUANT_K + y_offset;
- const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x);
- const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y);
- FLOAT_TYPE sum1 = FLOAT_TYPE(0.0);
- FLOAT_TYPE sum2 = FLOAT_TYPE(0.0);
- for (int l = 0; l < K_QUANTS_PER_ITERATION; ++l) {
- sum1 += FLOAT_TYPE(data_b[b_offset + y_idx + l + 0]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 0) & 3)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 1] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 0) & 3)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 2) & 3)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 3] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 2) & 3)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 4) & 3)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 5] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 4) & 3)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 6) & 3)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l +112]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 7] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 6) & 3);
- sum2 += FLOAT_TYPE(data_b[b_offset + y_idx + l + 0]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 0] >> 4) & 0xF)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 1] >> 4) & 0xF)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 2] >> 4) & 0xF)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 3] >> 4) & 0xF)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 4] >> 4) & 0xF)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 5] >> 4) & 0xF)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 6] >> 4) & 0xF)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l +112]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 7] >> 4) & 0xF);
- }
- tmp[16 * ix + tid] += dall * sum1 - dmin * sum2;
- }
- // sum up partial sums and write back result
- barrier();
- [[unroll]] for (uint s = 16; s > 0; s >>= 1) {
- if (tid < s) {
- tmp[tid] += tmp[tid + s];
- }
- barrier();
- }
- if (tid == 0) {
- data_d[d_offset + row] = D_TYPE(tmp[0]);
- }
- }
- """
- mul_mat_vec_q3_K_body = """
- layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
- shared FLOAT_TYPE tmp[32];
- void main() {
- const uint row = gl_WorkGroupID.x;
- uint a_offset, b_offset, d_offset;
- get_offsets(a_offset, b_offset, d_offset);
- const uint num_blocks_per_row = p.ncols / QUANT_K;
- const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
- const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16
- const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1
- const uint step = 16/K_QUANTS_PER_ITERATION; // 16 or 8
- const uint v_im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128...
- const uint v_in = tid - step*v_im; // 0...15 or 0...7
- const uint8_t m = uint8_t(1 << (4 * v_im));
- const uint l0 = K_QUANTS_PER_ITERATION*v_in; // 0...15
- const uint q_offset = 32*v_im + l0;
- const uint y_offset = 128*v_im + l0;
- tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
- const uint s_shift = 4 * v_im;
- [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) {
- const uint y_idx = i * QUANT_K + y_offset;
- const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d);
- FLOAT_TYPE sum = FLOAT_TYPE(0.0);
- for (int l = 0; l < K_QUANTS_PER_ITERATION; ++l) {
- sum += FLOAT_TYPE(data_b[b_offset + y_idx + l + 0]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[0] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 8] >> (s_shift + 0) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] ) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 0)) != 0) ? 0 : 4))
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[2] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[10] >> (s_shift + 0) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 2) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 1)) != 0) ? 0 : 4))
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[4] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 8] >> (s_shift + 2) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 4) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 2)) != 0) ? 0 : 4))
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[6] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[10] >> (s_shift + 2) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 6) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 3)) != 0) ? 0 : 4))
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[1] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 9] >> (s_shift + 0) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] ) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 0)) != 0) ? 0 : 4))
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[3] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[11] >> (s_shift + 0) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 2) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 1)) != 0) ? 0 : 4))
- + FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[5] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 9] >> (s_shift + 2) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 4) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 2)) != 0) ? 0 : 4))
- + FLOAT_TYPE(data_b[b_offset + y_idx + l +112]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[7] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[11] >> (s_shift + 2) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 6) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 3)) != 0) ? 0 : 4));
- }
- tmp[16 * ix + tid] += d * sum;
- }
- // sum up partial sums and write back result
- barrier();
- [[unroll]] for (uint s = 16; s > 0; s >>= 1) {
- if (tid < s) {
- tmp[tid] += tmp[tid + s];
- }
- barrier();
- }
- if (tid == 0) {
- data_d[d_offset + row] = D_TYPE(tmp[0]);
- }
- }
- """
- mul_mat_vec_q4_K_body = """
- layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
- shared FLOAT_TYPE tmp[32];
- void main() {
- const uint row = gl_WorkGroupID.x;
- uint a_offset, b_offset, d_offset;
- get_offsets(a_offset, b_offset, d_offset);
- const uint num_blocks_per_row = p.ncols / QUANT_K;
- const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
- const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16
- const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1
- const uint step = 8/K_QUANTS_PER_ITERATION; // 8 or 4
- const uint il = tid/step; // 0...3
- const uint ir = tid - step*il; // 0...7 or 0...3
- const uint n = 2 * K_QUANTS_PER_ITERATION; // 2 or 4
- const uint v_im = il / 2; // 0 or 1. 0 computes 0,32 + 128,160, 1 computes 64,96 + 192,224
- const uint v_in = il % 2;
- const uint l0 = n * (2 * ir + v_in); // 0...15
- const uint q_offset = 32*v_im + l0;
- const uint y_offset = 64*v_im + l0;
- tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
- [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) {
- const uint y1_idx = i * QUANT_K + y_offset;
- const uint y2_idx = y1_idx + 128;
- const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x);
- const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y);
- const uint8_t sc0 = uint8_t( data_a[ib0 + i].scales[v_im * 2 ] & 0x3f);
- const uint8_t sc1 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 1] & 0x3f);
- const uint8_t sc2 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 4] & 0x3f);
- const uint8_t sc3 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 5] & 0x3f);
- const uint8_t sc4 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 8] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 ] & 0xc0) >> 2));
- const uint8_t sc5 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 9] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 1] & 0xc0) >> 2));
- const uint8_t sc6 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 8] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 4] & 0xc0) >> 2));
- const uint8_t sc7 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 9] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 5] & 0xc0) >> 2));
- #if K_QUANTS_PER_ITERATION == 2
- const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset ] & 0xf);
- const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] & 0xf);
- const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset + 2] & 0xf);
- const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset + 3] & 0xf);
- const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset ] >> 4);
- const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] >> 4);
- const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 2] >> 4);
- const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 3] >> 4);
- const uint8_t q4_8 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf);
- const uint8_t q4_9 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf);
- const uint8_t q4_10 = uint8_t(data_a[ib0 + i].qs[q_offset + 66] & 0xf);
- const uint8_t q4_11 = uint8_t(data_a[ib0 + i].qs[q_offset + 67] & 0xf);
- const uint8_t q4_12 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] >> 4);
- const uint8_t q4_13 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] >> 4);
- const uint8_t q4_14 = uint8_t(data_a[ib0 + i].qs[q_offset + 66] >> 4);
- const uint8_t q4_15 = uint8_t(data_a[ib0 + i].qs[q_offset + 67] >> 4);
- const FLOAT_TYPE sx = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx]) * q4_0 + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * q4_1 + FLOAT_TYPE(data_b[b_offset + y1_idx + 2]) * q4_2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 3]) * q4_3);
- const FLOAT_TYPE sy = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * q4_4 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * q4_5 + FLOAT_TYPE(data_b[b_offset + y1_idx + 34]) * q4_6 + FLOAT_TYPE(data_b[b_offset + y1_idx + 35]) * q4_7);
- const FLOAT_TYPE sz = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx]) * q4_8 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * q4_9 + FLOAT_TYPE(data_b[b_offset + y2_idx + 2]) * q4_10 + FLOAT_TYPE(data_b[b_offset + y2_idx + 3]) * q4_11);
- const FLOAT_TYPE sw = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * q4_12 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * q4_13 + FLOAT_TYPE(data_b[b_offset + y2_idx + 34]) * q4_14 + FLOAT_TYPE(data_b[b_offset + y2_idx + 35]) * q4_15);
- const FLOAT_TYPE smin = FLOAT_TYPE(
- FLOAT_TYPE(data_b[b_offset + y1_idx ]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx ]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * sc7
- + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * sc7
- + FLOAT_TYPE(data_b[b_offset + y1_idx + 2]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 34]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 2]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 34]) * sc7
- + FLOAT_TYPE(data_b[b_offset + y1_idx + 3]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 35]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 3]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 35]) * sc7
- );
- tmp[16 * ix + tid] += FLOAT_TYPE(dall * (sx * sc0 + sy * sc1 + sz * sc4 + sw * sc5) - dmin * smin);
- #else
- const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset ] & 0xf);
- const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] & 0xf);
- const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset ] >> 4);
- const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] >> 4);
- const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf);
- const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf);
- const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] >> 4);
- const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] >> 4);
- const FLOAT_TYPE sx = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx ]) * q4_0 + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * q4_1);
- const FLOAT_TYPE sy = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * q4_2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * q4_3);
- const FLOAT_TYPE sz = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx ]) * q4_4 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * q4_5);
- const FLOAT_TYPE sw = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * q4_6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * q4_7);
- const FLOAT_TYPE smin = FLOAT_TYPE(
- FLOAT_TYPE(data_b[b_offset + y1_idx]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * sc7
- + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * sc7
- );
- tmp[16 * ix + tid] += FLOAT_TYPE(dall * (sx * FLOAT_TYPE(data_a[ib0 + i].scales[v_im] & 0x3f) + sy * FLOAT_TYPE(data_a[ib0 + i].scales[v_im + 1] & 0x3f) + sz * FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 4] & 0x0f) | ((data_a[ib0 + i].scales[v_im] & 0xc0) >> 2)) + sw * FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 5] & 0x0f) | ((data_a[ib0 + i].scales[v_im + 1] & 0xc0) >> 2))) - dmin * smin);
- #endif
- }
- // sum up partial sums and write back result
- barrier();
- [[unroll]] for (uint s = 16; s > 0; s >>= 1) {
- if (tid < s) {
- tmp[tid] += tmp[tid + s];
- }
- barrier();
- }
- if (tid == 0) {
- data_d[d_offset + row] = D_TYPE(tmp[0]);
- }
- }
- """
- mul_mat_vec_q5_K_body = """
- layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
- shared FLOAT_TYPE tmp[32];
- void main() {
- const uint row = gl_WorkGroupID.x;
- uint a_offset, b_offset, d_offset;
- get_offsets(a_offset, b_offset, d_offset);
- const uint num_blocks_per_row = p.ncols / QUANT_K;
- const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
- const uint tid = gl_LocalInvocationID.x/2; // 0...31 or 0...16
- const uint ix = gl_LocalInvocationID.x%2; // 0 or 0, 1
- const uint il = tid/4; // 0...3
- const uint ir = tid - 4*il; // 0...7 or 0...3
- const uint v_im = il / 2; // 0 or 1. 0 computes 0,32 + 128,160, 1 computes 64,96 + 192,224
- const uint v_in = il % 2;
- const uint l0 = 4*ir + 2*v_in; // 0...15
- const uint q_offset = 32*v_im + l0;
- const uint y_offset = 64*v_im + l0;
- const uint8_t hm1 = uint8_t(1 << (2*v_im));
- const uint8_t hm2 = uint8_t(hm1 << 4);
- tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
- [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += 2) {
- const uint y1_idx = i * QUANT_K + y_offset;
- const uint y2_idx = y1_idx + 128;
- const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x);
- const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y);
- const uint8_t sc0 = uint8_t( data_a[ib0 + i].scales[v_im * 2 ] & 0x3f);
- const uint8_t sc1 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 1] & 0x3f);
- const uint8_t sc2 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 4] & 0x3f);
- const uint8_t sc3 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 5] & 0x3f);
- const uint8_t sc4 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 8] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 ] & 0xc0) >> 2));
- const uint8_t sc5 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 9] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 1] & 0xc0) >> 2));
- const uint8_t sc6 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 8] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 4] & 0xc0) >> 2));
- const uint8_t sc7 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 9] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 5] & 0xc0) >> 2));
- const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset ] & 0xf);
- const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] & 0xf);
- const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset + 16] & 0xf);
- const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset + 17] & 0xf);
- const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset ] >> 4);
- const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] >> 4);
- const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 16] >> 4);
- const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 17] >> 4);
- const uint8_t q4_8 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf);
- const uint8_t q4_9 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf);
- const uint8_t q4_10 = uint8_t(data_a[ib0 + i].qs[q_offset + 80] & 0xf);
- const uint8_t q4_11 = uint8_t(data_a[ib0 + i].qs[q_offset + 81] & 0xf);
- const uint8_t q4_12 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] >> 4);
- const uint8_t q4_13 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] >> 4);
- const uint8_t q4_14 = uint8_t(data_a[ib0 + i].qs[q_offset + 80] >> 4);
- const uint8_t q4_15 = uint8_t(data_a[ib0 + i].qs[q_offset + 81] >> 4);
- const FLOAT_TYPE sx = FLOAT_TYPE(
- FLOAT_TYPE(data_b[b_offset + y1_idx ]) * (q4_0 + (((data_a[ib0 + i].qh[l0 ] & hm1) != 0) ? 16 : 0))
- + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * (q4_1 + (((data_a[ib0 + i].qh[l0 + 1] & hm1) != 0) ? 16 : 0))
- + FLOAT_TYPE(data_b[b_offset + y1_idx + 16]) * (q4_2 + (((data_a[ib0 + i].qh[l0 + 16] & hm1) != 0) ? 16 : 0))
- + FLOAT_TYPE(data_b[b_offset + y1_idx + 17]) * (q4_3 + (((data_a[ib0 + i].qh[l0 + 17] & hm1) != 0) ? 16 : 0))
- );
- const FLOAT_TYPE sy = FLOAT_TYPE(
- FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * (q4_4 + (((data_a[ib0 + i].qh[l0 ] & (hm1 << 1)) != 0) ? 16 : 0))
- + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * (q4_5 + (((data_a[ib0 + i].qh[l0 + 1] & (hm1 << 1)) != 0) ? 16 : 0))
- + FLOAT_TYPE(data_b[b_offset + y1_idx + 48]) * (q4_6 + (((data_a[ib0 + i].qh[l0 + 16] & (hm1 << 1)) != 0) ? 16 : 0))
- + FLOAT_TYPE(data_b[b_offset + y1_idx + 49]) * (q4_7 + (((data_a[ib0 + i].qh[l0 + 17] & (hm1 << 1)) != 0) ? 16 : 0))
- );
- const FLOAT_TYPE sz = FLOAT_TYPE(
- FLOAT_TYPE(data_b[b_offset + y2_idx ]) * (q4_8 + (((data_a[ib0 + i].qh[l0 ] & hm2) != 0) ? 16 : 0))
- + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * (q4_9 + (((data_a[ib0 + i].qh[l0 + 1] & hm2) != 0) ? 16 : 0))
- + FLOAT_TYPE(data_b[b_offset + y2_idx + 16]) * (q4_10 + (((data_a[ib0 + i].qh[l0 + 16] & hm2) != 0) ? 16 : 0))
- + FLOAT_TYPE(data_b[b_offset + y2_idx + 17]) * (q4_11 + (((data_a[ib0 + i].qh[l0 + 17] & hm2) != 0) ? 16 : 0))
- );
- const FLOAT_TYPE sw = FLOAT_TYPE(
- FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * (q4_12 + (((data_a[ib0 + i].qh[l0 ] & (hm2 << 1)) != 0) ? 16 : 0))
- + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * (q4_13 + (((data_a[ib0 + i].qh[l0 + 1] & (hm2 << 1)) != 0) ? 16 : 0))
- + FLOAT_TYPE(data_b[b_offset + y2_idx + 48]) * (q4_14 + (((data_a[ib0 + i].qh[l0 + 16] & (hm2 << 1)) != 0) ? 16 : 0))
- + FLOAT_TYPE(data_b[b_offset + y2_idx + 49]) * (q4_15 + (((data_a[ib0 + i].qh[l0 + 17] & (hm2 << 1)) != 0) ? 16 : 0))
- );
- const FLOAT_TYPE smin = FLOAT_TYPE(
- (FLOAT_TYPE(data_b[b_offset + y1_idx]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 16]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 17])) * sc2 + (FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 48]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 49])) * sc3
- + (FLOAT_TYPE(data_b[b_offset + y2_idx]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 16]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 17])) * sc6 + (FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 48]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 49])) * sc7
- );
- tmp[16 * ix + tid] += FLOAT_TYPE(dall * (sx * sc0 + sy * sc1 + sz * sc4 + sw * sc5) - dmin * smin);
- }
- // sum up partial sums and write back result
- barrier();
- [[unroll]] for (uint s = 16; s > 0; s >>= 1) {
- if (tid < s) {
- tmp[tid] += tmp[tid + s];
- }
- barrier();
- }
- if (tid == 0) {
- data_d[d_offset + row] = D_TYPE(tmp[0]);
- }
- }
- """
- mul_mat_vec_q6_K_body = """
- layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
- shared FLOAT_TYPE tmp[32];
- void main() {
- const uint row = gl_WorkGroupID.x;
- uint a_offset, b_offset, d_offset;
- get_offsets(a_offset, b_offset, d_offset);
- const uint num_blocks_per_row = p.ncols / QUANT_K;
- const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
- const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16
- const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1
- const uint step = 16/K_QUANTS_PER_ITERATION; // 16 or 8
- const uint v_im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128...
- const uint v_in = tid - step*v_im; // 0...15 or 0...7
- #if K_QUANTS_PER_ITERATION == 1
- const uint l0 = v_in; // 0...15
- const uint is = 0;
- #else
- const uint l0 = 4 * v_in; // 0, 4, 8, ..., 28
- const uint is = v_in / 4;
- #endif
- const uint ql_offset = 64*v_im + l0;
- const uint qh_offset = 32*v_im + l0;
- const uint s_offset = 8*v_im + is;
- const uint y_offset = 128*v_im + l0;
- tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
- [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) {
- const uint y_idx = i * QUANT_K + y_offset;
- const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d);
- #if K_QUANTS_PER_ITERATION == 1
- FLOAT_TYPE sum = FLOAT_TYPE(data_b[b_offset + y_idx + 0]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 0] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0x03) << 4)) - 32)
- + FLOAT_TYPE(data_b[b_offset + y_idx + 16]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 1]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 16] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x03) << 4)) - 32)
- + FLOAT_TYPE(data_b[b_offset + y_idx + 32]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 32] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0x0c) << 2)) - 32)
- + FLOAT_TYPE(data_b[b_offset + y_idx + 48]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 3]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 48] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x0c) << 2)) - 32)
- + FLOAT_TYPE(data_b[b_offset + y_idx + 64]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 0] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0x30) >> 0)) - 32)
- + FLOAT_TYPE(data_b[b_offset + y_idx + 80]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 5]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 16] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x30) >> 0)) - 32)
- + FLOAT_TYPE(data_b[b_offset + y_idx + 96]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 32] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0xc0) >> 2)) - 32)
- + FLOAT_TYPE(data_b[b_offset + y_idx +112]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 7]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 48] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0xc0) >> 2)) - 32);
- tmp[16 * ix + tid] += sum;
- #else
- FLOAT_TYPE sum = FLOAT_TYPE(0.0);
- [[unroll]] for (int l = 0; l < 4; ++l) {
- sum += FLOAT_TYPE(data_b[b_offset + y_idx + l+ 0]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+ 0] & 0xF) | (((data_a[ib0 + i].qh[qh_offset + l] >> 0) & 3) << 4)) - 32)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l+32]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+32] & 0xF) | (((data_a[ib0 + i].qh[qh_offset + l] >> 2) & 3) << 4)) - 32)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l+64]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+ 0] >> 4) | (((data_a[ib0 + i].qh[qh_offset + l] >> 4) & 3) << 4)) - 32)
- + FLOAT_TYPE(data_b[b_offset + y_idx + l+96]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+32] >> 4) | (((data_a[ib0 + i].qh[qh_offset + l] >> 6) & 3) << 4)) - 32);
- }
- tmp[16 * ix + tid] += sum;
- #endif
- }
- // sum up partial sums and write back result
- barrier();
- [[unroll]] for (uint s = 16; s > 0; s >>= 1) {
- if (tid < s) {
- tmp[tid] += tmp[tid + s];
- }
- barrier();
- }
- if (tid == 0) {
- data_d[d_offset + row] = D_TYPE(tmp[0]);
- }
- }
- """
- mul_mat_p021_src = """#version 450
- #extension GL_EXT_control_flow_attributes : enable
- #extension GL_EXT_shader_16bit_storage : require
- #define BLOCK_SIZE 32
- #define FLOAT_TYPE float
- layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
- layout (binding = 2) writeonly buffer D {D_TYPE dst[];};
- layout (push_constant) uniform parameter
- {
- uint ncols_x;
- uint nrows_x;
- uint nchannels_x;
- uint nchannels_y;
- uint b_offset;
- uint d_offset;
- } p;
- shared FLOAT_TYPE tmp[BLOCK_SIZE];
- void main() {
- const uint tid = gl_LocalInvocationID.x;
- const uint row_x = gl_GlobalInvocationID.y;
- const uint channel = gl_GlobalInvocationID.z;
- const uint channel_x = channel / (p.nchannels_y / p.nchannels_x);
- const uint nrows_y = p.ncols_x;
- const uint nrows_dst = p.nrows_x;
- const uint row_dst = row_x;
- tmp[tid] = FLOAT_TYPE(0.0f);
- for (uint col_x0 = 0; col_x0 < p.ncols_x; col_x0 += BLOCK_SIZE) {
- const uint col_x = col_x0 + tid;
- if (col_x >= p.ncols_x) {
- break;
- }
- // x is transposed and permuted
- const uint ix = row_x*p.nchannels_x*p.ncols_x + channel_x*p.ncols_x + col_x;
- const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]);
- const uint row_y = col_x;
- // y is not transposed but permuted
- const uint iy = channel*nrows_y + row_y;
- tmp[tid] += xi * FLOAT_TYPE(data_b[iy]);
- }
- // dst is not transposed and not permuted
- const uint idst = channel*nrows_dst + row_dst;
- // sum up partial sums and write back result
- barrier();
- [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
- if (tid < s) {
- tmp[tid] += tmp[tid + s];
- }
- barrier();
- }
- if (tid == 0) {
- dst[idst] = tmp[0];
- }
- }
- """
- mul_mat_nc_src = """#version 450
- #extension GL_EXT_control_flow_attributes : enable
- #extension GL_EXT_shader_16bit_storage : require
- #define BLOCK_SIZE 32
- #define FLOAT_TYPE float
- layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
- layout (binding = 2) writeonly buffer D {D_TYPE dst[];};
- layout (push_constant) uniform parameter
- {
- uint ncols_x;
- uint nrows_x;
- uint row_stride_x;
- uint channel_stride_x;
- uint channel_x_divisor;
- uint b_offset;
- uint d_offset;
- } p;
- shared FLOAT_TYPE tmp[BLOCK_SIZE];
- void main() {
- const uint tid = gl_LocalInvocationID.x;
- const uint row_x = gl_GlobalInvocationID.y;
- const uint channel = gl_GlobalInvocationID.z;
- const uint channel_x = channel / p.channel_x_divisor;
- const uint nrows_y = p.ncols_x;
- const uint nrows_dst = p.nrows_x;
- const uint row_dst = row_x;
- const uint idst = channel*nrows_dst + row_dst;
- tmp[tid] = 0.0f;
- for (uint col_x0 = 0; col_x0 < p.ncols_x; col_x0 += BLOCK_SIZE) {
- const uint col_x = col_x0 + tid;
- if (col_x >= p.ncols_x) {
- break;
- }
- const uint row_y = col_x;
- const uint ix = channel_x*p.channel_stride_x + row_x*p.row_stride_x + col_x;
- const uint iy = channel*nrows_y + row_y;
- const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]);
- tmp[tid] += xi * FLOAT_TYPE(data_b[iy]);
- }
- // sum up partial sums and write back result
- barrier();
- [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
- if (tid < s) {
- tmp[tid] += tmp[tid + s];
- }
- barrier();
- }
- if (tid == 0) {
- dst[idst] = tmp[0];
- }
- }
- """
- generic_head = """
- #version 450
- #extension GL_EXT_shader_16bit_storage : require
- layout (push_constant) uniform parameter
- {
- uint KX;
- uint KY;
- float param1;
- float param2;
- } p;
- """
- generic_unary_op_head = """#version 450
- #extension GL_EXT_shader_16bit_storage : require
- layout (push_constant) uniform parameter
- {
- uint ne;
- uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03;
- uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13;
- uint d_offset;
- float param1; float param2;
- } p;"""
- generic_unary_op_layout = """
- layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};"""
- generic_unary_op_funcs = """
- uint src0_idx(uint idx) {
- const uint i03 = idx / (p.ne02*p.ne01*p.ne00);
- const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
- const uint i02 = (idx - i03_offset) / (p.ne01*p.ne00);
- const uint i02_offset = i02*p.ne01*p.ne00;
- const uint i01 = (idx - i03_offset - i02_offset) / p.ne00;
- const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
- return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + i00*p.nb00;
- }
- uint dst_idx(uint idx) {
- const uint i13 = idx / (p.ne12*p.ne11*p.ne10);
- const uint i13_offset = i13 * p.ne12*p.ne11*p.ne10;
- const uint i12 = (idx - i13_offset) / (p.ne11*p.ne10);
- const uint i12_offset = i12*p.ne11*p.ne10;
- const uint i11 = (idx - i13_offset - i12_offset) / p.ne10;
- const uint i10 = idx - i13_offset - i12_offset - i11*p.ne10;
- return i13*p.nb13 + i12*p.nb12 + i11*p.nb11 + i10*p.nb10;
- }"""
- generic_unary_op_main = """
- void main() {
- if (gl_GlobalInvocationID.x >= p.ne) {
- return;
- }
- """
- generic_unary_op_combined = f"{generic_unary_op_head}\n{generic_unary_op_layout}\n{generic_unary_op_funcs}\n{generic_unary_op_main}"
- generic_binary_op_head = """#version 450
- #extension GL_EXT_shader_16bit_storage : require
- layout (push_constant) uniform parameter
- {
- uint ne;
- uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03;
- uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13;
- uint ne20; uint ne21; uint ne22; uint ne23; uint nb20; uint nb21; uint nb22; uint nb23;
- uint d_offset;
- float param1; float param2;
- } p;"""
- generic_binary_op_layout = """
- layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
- layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};"""
- generic_binary_op_funcs = """
- uint src0_idx(uint idx) {
- const uint i03 = idx / (p.ne02*p.ne01*p.ne00);
- const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
- const uint i02 = (idx - i03_offset) / (p.ne01*p.ne00);
- const uint i02_offset = i02*p.ne01*p.ne00;
- const uint i01 = (idx - i03_offset - i02_offset) / p.ne00;
- const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
- return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + i00*p.nb00;
- }
- uint src1_idx(uint idx) {
- const uint i03 = idx / (p.ne02*p.ne01*p.ne00);
- const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
- const uint i02 = (idx - i03_offset) / (p.ne01*p.ne00);
- const uint i02_offset = i02*p.ne01*p.ne00;
- const uint i01 = (idx - i03_offset - i02_offset) / p.ne00;
- const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
- return (i03 % p.ne13)*p.nb13 + (i02 % p.ne12)*p.nb12 + (i01 % p.ne11)*p.nb11 + (i00 % p.ne10)*p.nb10;
- }
- uint dst_idx(uint idx) {
- const uint i23 = idx / (p.ne22*p.ne21*p.ne20);
- const uint i23_offset = i23 * p.ne22*p.ne21*p.ne20;
- const uint i22 = (idx - i23_offset) / (p.ne21*p.ne20);
- const uint i22_offset = i22*p.ne21*p.ne20;
- const uint i21 = (idx - i23_offset - i22_offset) / p.ne20;
- const uint i20 = idx - i23_offset - i22_offset - i21*p.ne20;
- return i23*p.nb23 + i22*p.nb22 + i21*p.nb21 + i20*p.nb20;
- }"""
- generic_binary_op_main = """
- void main() {
- if (gl_GlobalInvocationID.x >= p.ne) {
- return;
- }
- """
- generic_binary_op_combined = f"{generic_binary_op_head}\n{generic_binary_op_layout}\n{generic_binary_op_funcs}\n{generic_binary_op_main}"
- # MUL
- mul_body = """
- data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) * FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)]));
- }
- """
- # DIV
- div_body = """
- data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) / FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)]));
- }
- """
- # ADD
- add_body = """
- data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) + FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)]));
- }
- """
- # SCALE
- scale_body = """
- data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) * FLOAT_TYPE(p.param1));
- }
- """
- # SQR
- sqr_body = """
- const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]);
- data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(val * val);
- }
- """
- # CLAMP
- clamp_body = """
- const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]);
- data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(val < p.param1 ? p.param1 : (val > p.param2 ? p.param2 : val));
- }
- """
- # CPY
- cpy_end = """
- data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]);
- }
- """
- # Causes an optimization error otherwise
- cpy_f16_f16_end = """
- data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = data_a[src0_idx(gl_GlobalInvocationID.x)];
- }
- """
- # GET_ROWS
- get_rows_float_body = """
- void main() {
- const uint i00 = gl_GlobalInvocationID.x;
- const uint i10 = gl_GlobalInvocationID.y;
- const uint i11 = (gl_GlobalInvocationID.z)/p.ne12;
- const uint i12 = (gl_GlobalInvocationID.z)%p.ne12;
- if (i00 >= p.ne00) {
- return;
- }
- const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12];
- const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03;
- const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23;
- #ifndef OPTIMIZATION_ERROR_WORKAROUND
- data_d[d_offset + i00] = D_TYPE(data_a[a_offset + i00]);
- #else
- data_d[d_offset + i00] = data_a[a_offset + i00];
- #endif
- }
- """
- get_rows_body = """
- void main() {
- const uint i00 = (gl_GlobalInvocationID.x)*2;
- const uint i10 = gl_GlobalInvocationID.y;
- const uint i11 = (gl_GlobalInvocationID.z)/p.ne12;
- const uint i12 = (gl_GlobalInvocationID.z)%p.ne12;
- if (i00 >= p.ne00) {
- return;
- }
- const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12];
- const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03;
- const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23;
- const uint ib = a_offset + i00/QUANT_K; // block index
- const uint iqs = (i00%QUANT_K)/QUANT_R; // quant index
- const uint iybs = i00 - i00%QUANT_K; // dst block start index
- const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
- vec2 v = dequantize(ib, iqs, 0);
- data_d[d_offset + iybs + iqs ] = D_TYPE(v.x);
- data_d[d_offset + iybs + iqs + y_offset] = D_TYPE(v.y);
- }
- """
- # UNARY
- gelu_body = """
- #extension GL_EXT_control_flow_attributes : enable
- layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
- void main() {
- const float GELU_COEF_A = 0.044715f;
- const float SQRT_2_OVER_PI = 0.79788456080286535587989211986876f;
- const uint i = gl_GlobalInvocationID.x;
- if (i >= p.KX) {
- return;
- }
- const float xi = float(data_a[i]);
- const float val = SQRT_2_OVER_PI*xi*(1.0f + GELU_COEF_A*xi*xi);
- data_d[i] = D_TYPE(0.5f*xi*(2.0f - 2.0f / (exp(2 * val) + 1)));
- }
- """
- silu_body = """
- #extension GL_EXT_control_flow_attributes : enable
- layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
- void main() {
- const uint i = gl_GlobalInvocationID.x;
- if (i >= p.KX) {
- return;
- }
- const float xi = float(data_a[i]);
- data_d[i] = D_TYPE(xi / (1.0f + exp(-xi)));
- }
- """
- relu_body = """
- #extension GL_EXT_control_flow_attributes : enable
- layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
- void main() {
- const uint i = gl_GlobalInvocationID.x;
- if (i >= p.KX) {
- return;
- }
- data_d[i] = max(float(data_a[i]), 0);
- }
- """
- # DIAG_MASK_INF
- diag_mask_inf_head = """#version 450
- #extension GL_EXT_shader_16bit_storage : require
- layout (push_constant) uniform parameter
- {
- uint ncols;
- uint rows_per_channel;
- uint n_past;
- } p;
- """
- diag_mask_inf_body = """
- #extension GL_EXT_control_flow_attributes : enable
- layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
- void main() {
- const uint col = gl_GlobalInvocationID.y;
- const uint row = gl_GlobalInvocationID.x;
- if (col >= p.ncols) {
- return;
- }
- const uint i = row*p.ncols + col;
- if (col > p.n_past + row % p.rows_per_channel) {
- data_d[i] = D_TYPE(uintBitsToFloat(0xFF800000));
- } else {
- data_d[i] = D_TYPE(data_a[i]);
- }
- }
- """
- # NORMS
- norm_body = """
- #extension GL_EXT_control_flow_attributes : enable
- #define BLOCK_SIZE 512
- layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
- shared vec2 sum[BLOCK_SIZE];
- void main() {
- const uint row = gl_WorkGroupID.x;
- const uint tid = gl_LocalInvocationID.x;
- sum[tid] = vec2(0.0f, 0.0f);
- [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
- const float xi = float(data_a[row*p.KX + col]);
- sum[tid].x += xi;
- sum[tid].y += xi * xi;
- }
- // sum up partial sums and write back result
- barrier();
- [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
- if (tid < s) {
- sum[tid] += sum[tid + s];
- }
- barrier();
- }
- const float mean = sum[0].x / p.KX;
- const float var = sum[0].y / p.KX - mean * mean;
- const float inv_std = inversesqrt(var + p.param1);
- [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
- data_d[row*p.KX + col] = D_TYPE((float(data_a[row*p.KX + col]) - mean) * inv_std);
- }
- }
- """
- rms_norm_body = """
- #extension GL_EXT_control_flow_attributes : enable
- #define BLOCK_SIZE 512
- layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
- shared FLOAT_TYPE sum[BLOCK_SIZE];
- void main() {
- const uint row = gl_WorkGroupID.x;
- const uint tid = gl_LocalInvocationID.x;
- sum[tid] = FLOAT_TYPE(0.0f); // partial sum for thread in warp
- [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
- const FLOAT_TYPE xi = FLOAT_TYPE(data_a[row*p.KX + col]);
- sum[tid] += xi * xi;
- }
- // sum up partial sums and write back result
- barrier();
- [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
- if (tid < s) {
- sum[tid] += sum[tid + s];
- }
- barrier();
- }
- const FLOAT_TYPE mean = sum[0] / FLOAT_TYPE(p.KX);
- const FLOAT_TYPE scale = inversesqrt(mean + FLOAT_TYPE(p.param1));
- [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
- data_d[row*p.KX + col] = D_TYPE(scale * FLOAT_TYPE(data_a[row*p.KX + col]));
- }
- }
- """
- # SOFT_MAX
- soft_max_head = """
- #version 450
- #extension GL_EXT_shader_16bit_storage : require
- layout (push_constant) uniform parameter
- {
- uint KX;
- uint KY;
- float scale;
- float max_bias;
- float m0;
- float m1;
- uint n_head_log2;
- } p;
- """
- soft_max_body = """
- #extension GL_EXT_control_flow_attributes : enable
- #define BLOCK_SIZE 512
- layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
- layout (binding = 1) readonly buffer Y {B_TYPE data_b[];};
- layout (binding = 2) buffer D {D_TYPE data_d[];};
- shared FLOAT_TYPE vals[BLOCK_SIZE];
- void main() {
- const uint tid = gl_LocalInvocationID.x;
- const uint rowx = gl_WorkGroupID.x;
- const uint rowy = rowx % p.KY;
- float slope = 1.0f;
- // ALiBi
- if (p.max_bias > 0.0f) {
- const uint h = rowx/p.KY; // head index
- const float base = h < p.n_head_log2 ? p.m0 : p.m1;
- const uint exp = h < p.n_head_log2 ? h + 1 : 2*(h - p.n_head_log2) + 1;
- slope = pow(base, exp);
- }
- // Find max
- FLOAT_TYPE max_val = uintBitsToFloat(0xFF800000);
- [[unroll]] for (uint col0 = 0; col0 < p.KX; col0 += BLOCK_SIZE) {
- const uint col = col0 + tid;
- if (col >= p.KX) {
- break;
- }
- max_val = max(max_val, FLOAT_TYPE(data_a[rowx * p.KX + col]) * p.scale + (p.KY > 0 ? slope * FLOAT_TYPE(data_b[rowy * p.KX + col]) : FLOAT_TYPE(0.0f)));
- }
- vals[tid] = max_val;
- barrier();
- [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
- if (tid < s) {
- vals[tid] = max(vals[tid], vals[tid + s]);
- }
- barrier();
- }
- max_val = vals[0];
- barrier();
- // Sum up values
- vals[tid] = FLOAT_TYPE(0.0f);
- [[unroll]] for (uint col0 = 0; col0 < p.KX; col0 += BLOCK_SIZE) {
- const uint col = col0 + tid;
- if (col >= p.KX) {
- break;
- }
- const uint i = rowx * p.KX + col;
- const FLOAT_TYPE val = exp(FLOAT_TYPE(data_a[i]) * p.scale + (p.KY > 0 ? slope * FLOAT_TYPE(data_b[rowy * p.KX + col]) : FLOAT_TYPE(0.0f)) - max_val);
- vals[tid] += val;
- data_d[i] = D_TYPE(val);
- }
- barrier();
- [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
- if (tid < s) {
- vals[tid] += vals[tid + s];
- }
- barrier();
- }
- const D_TYPE divisor = D_TYPE(vals[0]);
- [[unroll]] for (uint col0 = 0; col0 < p.KX; col0 += BLOCK_SIZE) {
- const uint col = col0 + tid;
- if (col >= p.KX) {
- break;
- }
- data_d[rowx*p.KX + col] /= divisor;
- }
- }
- """
- # ROPE
- rope_src = """
- #version 450
- #extension GL_EXT_shader_16bit_storage : require
- layout(local_size_x = 1, local_size_y = 256, local_size_z = 1) in;
- layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
- layout (binding = 1) readonly buffer Y {int data_b[];};
- layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
- layout (push_constant) uniform parameter {
- uint ncols;
- float freq_scale;
- uint p_delta_rows;
- float freq_base;
- float ext_factor;
- float attn_factor;
- float corr_dims[4];
- } p;
- float rope_yarn_ramp(const float low, const float high, const uint i0) {
- const float y = (i0 / 2 - low) / max(0.001f, high - low);
- return 1.0f - min(1.0f, max(0.0f, y));
- }
- void rope_yarn(const float theta_extrap, const uint i0, out float cos_theta, out float sin_theta) {
- float mscale = p.attn_factor;
- // Get n-d rotational scaling corrected for extrapolation
- float theta_interp = p.freq_scale * theta_extrap;
- float theta = theta_interp;
- if (p.ext_factor != 0.0f) {
- float ramp_mix = rope_yarn_ramp(p.corr_dims[0], p.corr_dims[1], i0) * p.ext_factor;
- theta = theta_interp * (1 - ramp_mix) + theta_extrap * ramp_mix;
- // Get n-d magnitude scaling corrected for interpolation
- mscale *= 1.0f + 0.1f * log(1.0f / p.freq_scale);
- }
- cos_theta = cos(theta) * mscale;
- sin_theta = sin(theta) * mscale;
- }
- void main() {
- const uint col = gl_GlobalInvocationID.y * 2;
- const uint row = gl_GlobalInvocationID.x;
- if (col >= p.ncols) {
- return;
- }
- const uint i = row*p.ncols + col;
- const uint i2 = row/p.p_delta_rows;
- const int pos = data_b[i2];
- const float theta_base = pos * pow(p.freq_base, -float(col)/p.ncols);
- float cos_theta, sin_theta;
- rope_yarn(theta_base, col, cos_theta, sin_theta);
- const float x0 = float(data_a[i + 0]);
- const float x1 = float(data_a[i + 1]);
- data_d[i + 0] = D_TYPE(x0*cos_theta - x1*sin_theta);
- data_d[i + 1] = D_TYPE(x0*sin_theta + x1*cos_theta);
- }
- """
- rope_neox_src = """
- #version 450
- #extension GL_EXT_shader_16bit_storage : require
- layout(local_size_x = 1, local_size_y = 256, local_size_z = 1) in;
- layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
- layout (binding = 1) readonly buffer Y {int data_b[];};
- layout (binding = 2) readonly buffer Z {float data_freq_factors[];};
- layout (binding = 3) writeonly buffer D {D_TYPE data_d[];};
- layout (push_constant) uniform parameter {
- uint ncols;
- uint ndims;
- float freq_scale;
- uint p_delta_rows;
- float freq_base;
- float ext_factor;
- float attn_factor;
- float corr_dims[4];
- float theta_scale;
- float inv_ndims;
- uint has_freq_facs;
- } p;
- float rope_yarn_ramp(const float low, const float high, const uint i0) {
- const float y = (i0 / 2 - low) / max(0.001f, high - low);
- return 1.0f - min(1.0f, max(0.0f, y));
- }
- void rope_yarn(const float theta_extrap, const uint i0, out float cos_theta, out float sin_theta) {
- float mscale = p.attn_factor;
- // Get n-d rotational scaling corrected for extrapolation
- float theta_interp = p.freq_scale * theta_extrap;
- float theta = theta_interp;
- if (p.ext_factor != 0.0f) {
- float ramp_mix = rope_yarn_ramp(p.corr_dims[0], p.corr_dims[1], i0) * p.ext_factor;
- theta = theta_interp * (1 - ramp_mix) + theta_extrap * ramp_mix;
- // Get n-d magnitude scaling corrected for interpolation
- mscale *= 1.0f + 0.1f * log(1.0f / p.freq_scale);
- }
- cos_theta = cos(theta) * mscale;
- sin_theta = sin(theta) * mscale;
- }
- void main() {
- const uint col = gl_GlobalInvocationID.y * 2;
- const uint row = gl_GlobalInvocationID.x;
- if (col >= p.ncols) {
- return;
- }
- const uint ib = col / p.ndims;
- const uint ic = col % p.ndims;
- if (ib > 0) {
- const uint i = row*p.ncols + ib*p.ndims + ic;
- data_d[i + 0] = data_a[i + 0];
- data_d[i + 1] = data_a[i + 1];
- return;
- }
- const uint i = row*p.ncols + ib*p.ndims + ic/2;
- const uint i2 = row/p.p_delta_rows;
- const int pos = data_b[i2];
- const float freq_factor = p.has_freq_facs != 0 ? data_freq_factors[ic/2] : 1.0f;
- const float theta_base = pos*p.freq_scale*pow(p.theta_scale, col/2.0f) / freq_factor;
- float cos_theta, sin_theta;
- rope_yarn(theta_base, ic, cos_theta, sin_theta);
- const float x0 = float(data_a[i + 0]);
- const float x1 = float(data_a[i + p.ndims/2]);
- data_d[i + 0] = D_TYPE(x0*cos_theta - x1*sin_theta);
- data_d[i + p.ndims/2] = D_TYPE(x0*sin_theta + x1*cos_theta);
- }
- """
- argsort_src = """
- #version 450
- #extension GL_EXT_shader_16bit_storage : require
- #define BLOCK_SIZE 1024
- #define ASC 0
- layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) buffer D {int data_d[];};
- layout (push_constant) uniform parameter {
- uint ncols;
- uint ncols_pad;
- uint order;
- } p;
- shared int dst_row[BLOCK_SIZE];
- void swap(uint idx0, uint idx1) {
- int tmp = dst_row[idx0];
- dst_row[idx0] = dst_row[idx1];
- dst_row[idx1] = tmp;
- }
- void main() {
- // bitonic sort
- const int col = int(gl_LocalInvocationID.x);
- const uint row = gl_WorkGroupID.y;
- if (col >= p.ncols_pad) {
- return;
- }
- const uint row_offset = row * p.ncols;
- // initialize indices
- dst_row[col] = col;
- barrier();
- for (uint k = 2; k <= p.ncols_pad; k *= 2) {
- for (uint j = k / 2; j > 0; j /= 2) {
- const uint ixj = col ^ j;
- if (ixj > col) {
- if ((col & k) == 0) {
- if (dst_row[col] >= p.ncols ||
- (dst_row[ixj] < p.ncols && (p.order == ASC ?
- data_a[row_offset + dst_row[col]] > data_a[row_offset + dst_row[ixj]] :
- data_a[row_offset + dst_row[col]] < data_a[row_offset + dst_row[ixj]]))
- ) {
- swap(col, ixj);
- }
- } else {
- if (dst_row[ixj] >= p.ncols ||
- (dst_row[col] < p.ncols && (p.order == ASC ?
- data_a[row_offset + dst_row[col]] < data_a[row_offset + dst_row[ixj]] :
- data_a[row_offset + dst_row[col]] > data_a[row_offset + dst_row[ixj]]))
- ) {
- swap(col, ixj);
- }
- }
- }
- barrier();
- }
- }
- if (col < p.ncols) {
- data_d[row_offset + col] = dst_row[col];
- }
- }
- """
- sum_rows_src = """
- #extension GL_EXT_control_flow_attributes : enable
- layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
- layout (constant_id = 0) const uint BLOCK_SIZE = 32;
- shared FLOAT_TYPE tmp[BLOCK_SIZE];
- void main() {
- const uint row = gl_WorkGroupID.x;
- const uint col = gl_LocalInvocationID.x;
- tmp[col] = FLOAT_TYPE(0.0f);
- for (uint i = col; i < p.KX; i += BLOCK_SIZE) {
- tmp[col] += FLOAT_TYPE(data_a[row*p.KX + i]);
- }
- barrier();
- [[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) {
- if (col < s) {
- tmp[col] += tmp[col + s];
- }
- barrier();
- }
- if (col == 0) {
- data_d[row] = D_TYPE(tmp[0]);
- }
- }
- """
- GLSLC = "glslc"
- VK_NUM_TYPES = 16
- GGML_TYPE_F32 = 0
- GGML_TYPE_F16 = 1
- GGML_TYPE_Q4_0 = 2
- GGML_TYPE_Q4_1 = 3
- GGML_TYPE_Q5_0 = 6
- GGML_TYPE_Q5_1 = 7
- GGML_TYPE_Q8_0 = 8
- GGML_TYPE_Q8_1 = 9
- GGML_TYPE_Q2_K = 10
- GGML_TYPE_Q3_K = 11
- GGML_TYPE_Q4_K = 12
- GGML_TYPE_Q5_K = 13
- GGML_TYPE_Q6_K = 14
- GGML_TYPE_Q8_K = 15
- type_names = {
- GGML_TYPE_F32: "f32",
- GGML_TYPE_F16: "f16",
- GGML_TYPE_Q4_0: "q4_0",
- GGML_TYPE_Q4_1: "q4_1",
- GGML_TYPE_Q5_0: "q5_0",
- GGML_TYPE_Q5_1: "q5_1",
- GGML_TYPE_Q8_0: "q8_0",
- GGML_TYPE_Q8_1: "q8_1",
- GGML_TYPE_Q2_K: "q2_K",
- GGML_TYPE_Q3_K: "q3_K",
- GGML_TYPE_Q4_K: "q4_K",
- GGML_TYPE_Q5_K: "q5_K",
- GGML_TYPE_Q6_K: "q6_K",
- GGML_TYPE_Q8_K: "q8_K",
- }
- K_QUANTS_PER_ITERATION = 2
- ASYNCIO_CONCURRENCY = 64
- output_dir = gettempdir()
- lock = asyncio.Lock()
- shader_fnames = []
- async def string_to_spv(name, code, defines, fp16=True):
- f = NamedTemporaryFile(mode="w", delete=False)
- f.write(code)
- f.flush()
- name = f"{name}{'_fp32' if not fp16 else ''}"
- fname = os.path.join(output_dir, f"{name}.comp")
- cmd = [GLSLC, "-fshader-stage=compute", "--target-env=vulkan1.2", "-O", f.name, "-o", fname]
- cmd.extend([f"-D{key}={value}" for key, value in defines.items()])
- proc = await asyncio.create_subprocess_exec(*cmd, stdout=asyncio.subprocess.PIPE, stderr=asyncio.subprocess.PIPE)
- stdout, stderr = await proc.communicate()
- stdout = stdout.decode()
- error = stderr.decode()
- if proc.returncode:
- # Generate preprocessed code
- cmd = [GLSLC, "-E", f.name]
- cmd.extend([f"-D{key}={value}" for key, value in defines.items()])
- proc = await asyncio.create_subprocess_exec(*cmd, stdout=asyncio.subprocess.PIPE, stderr=asyncio.subprocess.PIPE)
- stdout, stderr = await proc.communicate()
- logger.info(" ".join(cmd))
- if proc.returncode:
- raise RuntimeError(f"{name=} {f.name=} {stdout=} {stderr=}")
- preprocessed_code = stdout.decode()
- cmd.extend([f"-D{key}={value}" for key, value in defines.items()])
- code_with_lines = "\n".join([f"{i + 1}: {line}" for i, line in enumerate(preprocessed_code.splitlines())])
- logger.error(f"cannot compile {name}\n\n{code_with_lines}\n\n{error}")
- f.close()
- os.remove(f.name)
- sys.exit(proc.returncode)
- f.close()
- os.remove(f.name)
- async with lock:
- shader_fnames.append((name, fname))
- async def main():
- logger.info("ggml_vulkan: Generating and compiling shaders to SPIR-V")
- tasks = []
- stream = []
- for fp16 in (False, True):
- # mulmat
- if fp16:
- shader_float_type = shader_f16
- load_vec = "8"
- vec_type_f16 = "f16mat2x4"
- vec_type = "mat2x4"
- else:
- shader_float_type = shader_f32
- load_vec = "4"
- vec_type_f16 = "f16vec4"
- vec_type = "vec4"
- stream.clear()
- stream.extend((mulmat_head, shader_float_type, mulmat_body1, mulmat_load_scalar, mulmat_body2))
- tasks.append(string_to_spv("matmul_f32", "".join(stream), {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_f32_aligned", "".join(stream), {"LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type, "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_f32_f16", "".join(stream), {"A_TYPE": "float", "B_TYPE": "float16_t", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_f32_f16_aligned", "".join(stream), {"LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type, "B_TYPE": vec_type_f16, "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_f16", "".join(stream), {"A_TYPE": "float16_t", "B_TYPE": "float16_t", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_f16_aligned", "".join(stream), {"LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type_f16, "B_TYPE": vec_type_f16, "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_f16_f32", "".join(stream), {"A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_f16_f32_aligned", "".join(stream), {"LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type_f16, "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_0_defines, mulmat_body1, mulmat_load_q4_0, mulmat_body2))
- tasks.append(string_to_spv("matmul_q4_0_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q4_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_q4_0_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_1_defines, mulmat_body1, mulmat_load_q4_1, mulmat_body2))
- tasks.append(string_to_spv("matmul_q4_1_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q4_1", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_q4_1_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_1", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_0_defines, mulmat_body1, mulmat_load_q5_0, mulmat_body2))
- tasks.append(string_to_spv("matmul_q5_0_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q5_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_q5_0_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_1_defines, mulmat_body1, mulmat_load_q5_1, mulmat_body2))
- tasks.append(string_to_spv("matmul_q5_1_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q5_1", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_q5_1_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_1", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q8_0_defines, mulmat_body1, mulmat_load_q8_0, mulmat_body2))
- tasks.append(string_to_spv("matmul_q8_0_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q8_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_q8_0_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q8_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q2_K_defines, mulmat_body1, mulmat_load_q2_K, mulmat_body2))
- tasks.append(string_to_spv("matmul_q2_k_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q2_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_q2_k_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q2_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q3_K_defines, mulmat_body1, mulmat_load_q3_K, mulmat_body2))
- tasks.append(string_to_spv("matmul_q3_k_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q3_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_q3_k_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q3_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_K_defines, mulmat_body1, mulmat_load_q4_K, mulmat_body2))
- tasks.append(string_to_spv("matmul_q4_k_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q4_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_q4_k_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_K_defines, mulmat_body1, mulmat_load_q5_K, mulmat_body2))
- tasks.append(string_to_spv("matmul_q5_k_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q5_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_q5_k_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q6_K_defines, mulmat_body1, mulmat_load_q6_K, mulmat_body2))
- tasks.append(string_to_spv("matmul_q6_k_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q6_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_q6_k_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q6_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- # MUL_MAT_ID
- stream.clear()
- stream.extend((mulmat_head, shader_float_type, mulmat_body1, mulmat_load_scalar, mulmat_body2))
- tasks.append(string_to_spv("matmul_id_f32", "".join(stream), {"MUL_MAT_ID": "1", "A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type, "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_f16", "".join(stream), {"MUL_MAT_ID": "1", "A_TYPE": "float16_t", "B_TYPE": "float16_t", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_f16_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type_f16, "B_TYPE": vec_type_f16, "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_f16_f32", "".join(stream), {"MUL_MAT_ID": "1", "A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_f16_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type_f16, "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_0_defines, mulmat_body1, mulmat_load_q4_0, mulmat_body2))
- tasks.append(string_to_spv("matmul_id_q4_0_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q4_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_q4_0_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_1_defines, mulmat_body1, mulmat_load_q4_1, mulmat_body2))
- tasks.append(string_to_spv("matmul_id_q4_1_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q4_1", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_q4_1_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_1", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_0_defines, mulmat_body1, mulmat_load_q5_0, mulmat_body2))
- tasks.append(string_to_spv("matmul_id_q5_0_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q5_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_q5_0_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_1_defines, mulmat_body1, mulmat_load_q5_1, mulmat_body2))
- tasks.append(string_to_spv("matmul_id_q5_1_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q5_1", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_q5_1_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_1", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q8_0_defines, mulmat_body1, mulmat_load_q8_0, mulmat_body2))
- tasks.append(string_to_spv("matmul_id_q8_0_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q8_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_q8_0_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q8_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q2_K_defines, mulmat_body1, mulmat_load_q2_K, mulmat_body2))
- tasks.append(string_to_spv("matmul_id_q2_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q2_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_q2_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q2_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q3_K_defines, mulmat_body1, mulmat_load_q3_K, mulmat_body2))
- tasks.append(string_to_spv("matmul_id_q3_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q3_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_q3_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q3_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_K_defines, mulmat_body1, mulmat_load_q4_K, mulmat_body2))
- tasks.append(string_to_spv("matmul_id_q4_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q4_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_q4_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_K_defines, mulmat_body1, mulmat_load_q5_K, mulmat_body2))
- tasks.append(string_to_spv("matmul_id_q5_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q5_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_q5_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- stream.clear()
- stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q6_K_defines, mulmat_body1, mulmat_load_q6_K, mulmat_body2))
- tasks.append(string_to_spv("matmul_id_q6_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q6_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
- tasks.append(string_to_spv("matmul_id_q6_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q6_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
- # Shaders where precision is needed, so no fp16 version
- # mul mat vec
- for i in range(0, VK_NUM_TYPES):
- stream.clear()
- stream.extend((mul_mat_vec_head, shader_int8_ext, shader_f32))
- if i == GGML_TYPE_F32:
- stream.extend((shader_f32_defines, mul_mat_vec_layout, shader_float_dequant_func, mul_mat_vec_body))
- elif i == GGML_TYPE_F16:
- stream.extend((shader_f16_defines, mul_mat_vec_layout, shader_float_dequant_func, mul_mat_vec_body))
- elif i == GGML_TYPE_Q4_0:
- stream.extend((shader_q4_0_defines, mul_mat_vec_layout, shader_q4_0_dequant_func, mul_mat_vec_body))
- elif i == GGML_TYPE_Q4_1:
- stream.extend((shader_q4_1_defines, mul_mat_vec_layout, shader_q4_1_dequant_func, mul_mat_vec_body))
- elif i == GGML_TYPE_Q5_0:
- stream.extend((shader_q5_0_defines, mul_mat_vec_layout, shader_q5_0_dequant_func, mul_mat_vec_body))
- elif i == GGML_TYPE_Q5_1:
- stream.extend((shader_q5_1_defines, mul_mat_vec_layout, shader_q5_1_dequant_func, mul_mat_vec_body))
- elif i == GGML_TYPE_Q8_0:
- stream.extend((shader_q8_0_defines, mul_mat_vec_layout, shader_q8_0_dequant_func, mul_mat_vec_body))
- elif i == GGML_TYPE_Q2_K:
- stream.extend((shader_q2_K_defines, mul_mat_vec_layout, mul_mat_vec_q2_K_body))
- elif i == GGML_TYPE_Q3_K:
- stream.extend((shader_q3_K_defines, mul_mat_vec_layout, mul_mat_vec_q3_K_body))
- elif i == GGML_TYPE_Q4_K:
- stream.extend((shader_q4_K_defines, mul_mat_vec_layout, mul_mat_vec_q4_K_body))
- elif i == GGML_TYPE_Q5_K:
- stream.extend((shader_q5_K_defines, mul_mat_vec_layout, mul_mat_vec_q5_K_body))
- elif i == GGML_TYPE_Q6_K:
- stream.extend((shader_q6_K_defines, mul_mat_vec_layout, mul_mat_vec_q6_K_body))
- else:
- continue
- tasks.append(string_to_spv(f"mul_mat_vec_{type_names[i]}_f32_f32", "".join(stream), {"B_TYPE": "float", "D_TYPE": "float", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION}))
- tasks.append(string_to_spv(f"mul_mat_vec_{type_names[i]}_f16_f32", "".join(stream), {"B_TYPE": "float16_t", "D_TYPE": "float", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION}))
- tasks.append(string_to_spv(f"mul_mat_vec_id_{type_names[i]}_f32", "".join(stream), {"MUL_MAT_ID": "1", "B_TYPE": "float", "D_TYPE": "float", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION}))
- # Dequant shaders
- for i in range(0, VK_NUM_TYPES):
- stream.clear()
- stream.extend((dequant_head, shader_int8_ext, shader_f32))
- if i == GGML_TYPE_F32:
- stream.append(dequant_f32_body)
- elif i == GGML_TYPE_Q4_0:
- stream.extend((shader_q4_0_defines, dequant_q4_0_body))
- elif i == GGML_TYPE_Q4_1:
- stream.extend((shader_q4_1_defines, dequant_q4_1_body))
- elif i == GGML_TYPE_Q5_0:
- stream.extend((shader_q5_0_defines, dequant_q5_0_body))
- elif i == GGML_TYPE_Q5_1:
- stream.extend((shader_q5_1_defines, dequant_q5_1_body))
- elif i == GGML_TYPE_Q8_0:
- stream.extend((shader_q8_0_defines, dequant_q8_0_body))
- elif i == GGML_TYPE_Q2_K:
- stream.extend((shader_q2_K_defines, dequant_q2_K_body))
- elif i == GGML_TYPE_Q3_K:
- stream.extend((shader_q3_K_defines, dequant_q3_K_body))
- elif i == GGML_TYPE_Q4_K:
- stream.extend((shader_q4_K_defines, dequant_q4_K_body))
- elif i == GGML_TYPE_Q5_K:
- stream.extend((shader_q5_K_defines, dequant_q5_K_body))
- elif i == GGML_TYPE_Q6_K:
- stream.extend((shader_q6_K_defines, dequant_q6_K_body))
- else:
- continue
- tasks.append(string_to_spv(f"dequant_{type_names[i]}", "".join(stream), {"D_TYPE": "float16_t"}))
- # get_rows
- for i in range(0, VK_NUM_TYPES):
- stream.clear()
- stream.extend((generic_binary_op_head, shader_int8_ext, shader_f32))
- optimization_workaround = False
- if i == GGML_TYPE_F32:
- stream.extend((shader_f32_defines, generic_binary_op_layout, generic_binary_op_funcs, get_rows_float_body))
- elif i == GGML_TYPE_F16:
- stream.extend((shader_f16_defines, generic_binary_op_layout, generic_binary_op_funcs, get_rows_float_body))
- optimization_workaround = True
- elif i == GGML_TYPE_Q4_0:
- stream.extend((shader_q4_0_defines, generic_binary_op_layout, shader_q4_0_dequant_func, generic_binary_op_funcs, get_rows_body))
- elif i == GGML_TYPE_Q4_1:
- stream.extend((shader_q4_1_defines, generic_binary_op_layout, shader_q4_1_dequant_func, generic_binary_op_funcs, get_rows_body))
- elif i == GGML_TYPE_Q5_0:
- stream.extend((shader_q5_0_defines, generic_binary_op_layout, shader_q5_0_dequant_func, generic_binary_op_funcs, get_rows_body))
- elif i == GGML_TYPE_Q5_1:
- stream.extend((shader_q5_1_defines, generic_binary_op_layout, shader_q5_1_dequant_func, generic_binary_op_funcs, get_rows_body))
- elif i == GGML_TYPE_Q8_0:
- stream.extend((shader_q8_0_defines, generic_binary_op_layout, shader_q8_0_dequant_func, generic_binary_op_funcs, get_rows_body))
- else:
- continue
- if optimization_workaround:
- tasks.append(string_to_spv(f"get_rows_{type_names[i]}", "".join(stream), {"B_TYPE": "int", "D_TYPE": "float16_t", "OPTIMIZATION_ERROR_WORKAROUND": "1"}))
- else:
- tasks.append(string_to_spv(f"get_rows_{type_names[i]}", "".join(stream), {"B_TYPE": "int", "D_TYPE": "float16_t"}))
- tasks.append(string_to_spv(f"get_rows_{type_names[i]}_f32", "".join(stream), {"B_TYPE": "int", "D_TYPE": "float"}))
- tasks.append(string_to_spv("mul_mat_vec_p021_f16_f32", mul_mat_p021_src, {"A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"}))
- tasks.append(string_to_spv("mul_mat_vec_nc_f16_f32", mul_mat_nc_src, {"A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"}))
- # Norms
- tasks.append(string_to_spv("norm_f32", f"{generic_head}\n{shader_f32}\n{norm_body}", {"A_TYPE": "float", "D_TYPE": "float"}))
- tasks.append(string_to_spv("rms_norm_f32", f"{generic_head}\n{shader_f32}\n{rms_norm_body}", {"A_TYPE": "float", "D_TYPE": "float"}))
- tasks.append(string_to_spv("cpy_f32_f32", f"{generic_unary_op_combined}\n{cpy_end}", {"A_TYPE": "float", "D_TYPE": "float"}))
- tasks.append(string_to_spv("cpy_f32_f16", f"{generic_unary_op_combined}\n{cpy_end}", {"A_TYPE": "float", "D_TYPE": "float16_t"}))
- tasks.append(string_to_spv("cpy_f16_f16", f"{generic_unary_op_combined}\n{cpy_f16_f16_end}", {"A_TYPE": "float16_t", "D_TYPE": "float16_t"}))
- tasks.append(string_to_spv("add_f32", f"{generic_binary_op_combined}\n{add_body}", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"}))
- tasks.append(string_to_spv("split_k_reduce", mulmat_split_k_reduce_src, {}))
- tasks.append(string_to_spv("mul_f32", f"{generic_binary_op_combined}\n{mul_body}", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"}))
- tasks.append(string_to_spv("div_f32", f"{generic_binary_op_combined}\n{div_body}", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"}))
- tasks.append(string_to_spv("scale_f32", f"{generic_unary_op_combined}\n{scale_body}", {"A_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"}))
- tasks.append(string_to_spv("sqr_f32", f"{generic_unary_op_combined}\n{sqr_body}", {"A_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"}))
- tasks.append(string_to_spv("clamp_f32", f"{generic_unary_op_combined}\n{clamp_body}", {"A_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"}))
- tasks.append(string_to_spv("gelu_f32", f"{generic_head}\n{shader_f32}\n{gelu_body}", {"A_TYPE": "float", "D_TYPE": "float"}))
- tasks.append(string_to_spv("silu_f32", f"{generic_head}\n{shader_f32}\n{silu_body}", {"A_TYPE": "float", "D_TYPE": "float"}))
- tasks.append(string_to_spv("relu_f32", f"{generic_head}\n{shader_f32}\n{relu_body}", {"A_TYPE": "float", "D_TYPE": "float"}))
- tasks.append(string_to_spv("diag_mask_inf_f32", f"{diag_mask_inf_head}\n{shader_f32}\n{diag_mask_inf_body}", {"A_TYPE": "float", "D_TYPE": "float"}))
- tasks.append(string_to_spv("soft_max_f32", f"{soft_max_head}\n{shader_f32}\n{soft_max_body}", {"A_TYPE": "float", "B_TYPE": "float", "C_TYPE": "float", "D_TYPE": "float"}))
- tasks.append(string_to_spv("soft_max_f32_f16", f"{soft_max_head}\n{shader_f32}\n{soft_max_body}", {"A_TYPE": "float", "B_TYPE": "float16_t", "C_TYPE": "float16_t", "D_TYPE": "float"}))
- tasks.append(string_to_spv("rope_f32", rope_src, {"A_TYPE": "float", "D_TYPE": "float"}))
- tasks.append(string_to_spv("rope_f16", rope_src, {"A_TYPE": "float16_t", "D_TYPE": "float16_t"}))
- tasks.append(string_to_spv("rope_neox_f32", rope_neox_src, {"A_TYPE": "float", "D_TYPE": "float"}))
- tasks.append(string_to_spv("rope_neox_f16", rope_neox_src, {"A_TYPE": "float16_t", "D_TYPE": "float16_t"}))
- tasks.append(string_to_spv("argsort_f32", argsort_src, {"A_TYPE": "float"}))
- tasks.append(string_to_spv("sum_rows_f32", f"{generic_head}\n{shader_f32}\n{sum_rows_src}", {"A_TYPE": "float", "D_TYPE": "float"}))
- # Helper to decorate tasks with semaphore acquisition.
- async def withSemaphore(sem, task):
- async with sem:
- return await task
- # Run tasks concurrently guarded by a concurrency limit.
- sem = asyncio.Semaphore(ASYNCIO_CONCURRENCY)
- await asyncio.gather(*(withSemaphore(sem, task) for task in tasks))
- with open("ggml-vulkan-shaders.hpp", "w") as f:
- f.write("#include <cstdint>\n\n")
- for name, path in sorted(shader_fnames):
- with open(path, "rb") as spv:
- counter = 0
- newline_counter = 0
- f.write(f"unsigned char {name}_data[] = {{\n")
- for val in spv.read():
- f.write(f"0x{val:02x},")
- newline_counter += 1
- counter += 1
- if newline_counter >= 12:
- newline_counter = 0
- f.write("\n")
- f.write("\n};\n")
- f.write(f"const uint64_t {name}_len = {counter};\n\n")
- os.remove(path)
- if __name__ == "__main__":
- parser = argparse.ArgumentParser(description="GGML Vulkan Shader Generator")
- parser.add_argument("--glslc", help="Path to glslc")
- parser.add_argument("--verbose", action="store_true", help="increase output verbosity")
- args = parser.parse_args()
- logging.basicConfig(level=logging.DEBUG if args.verbose else logging.INFO)
- if args.glslc:
- GLSLC = args.glslc
- asyncio.run(main())
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