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- #version 450
- #include "dequant_head.comp"
- layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {block_q4_0 data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
- void main() {
- const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
- const uint tid = gl_LocalInvocationID.x % 64;
- const uint il = tid/32;
- const uint ir = tid%32;
- const uint ib = 32*i + ir;
- if (ib >= p.nel / 32) {
- return;
- }
- const uint b_idx = 1024*i + 32*ir + 8*il;
- const float d = float(data_a[ib].d);
- const float dm = -8.0f * d;
- const uint q_idx = 8*il;
- [[unroll]] for (uint l = 0; l < 8; ++l) {
- data_b[b_idx + l + 0] = D_TYPE(d * (data_a[ib].qs[q_idx + l] & 0xF) + dm);
- data_b[b_idx + l + 16] = D_TYPE(d * (data_a[ib].qs[q_idx + l] >> 4) + dm);
- }
- }
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