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- #version 450
- #extension GL_EXT_shader_16bit_storage : require
- #extension GL_EXT_control_flow_attributes : enable
- layout (push_constant) uniform parameter
- {
- uint ncols;
- uint rows_per_channel;
- uint n_past;
- } p;
- #include "types.comp"
- layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
- void main() {
- const uint col = gl_GlobalInvocationID.y;
- const uint row = gl_GlobalInvocationID.x;
- if (col >= p.ncols) {
- return;
- }
- const uint i = row*p.ncols + col;
- if (col > p.n_past + row % p.rows_per_channel) {
- data_d[i] = D_TYPE(uintBitsToFloat(0xFF800000));
- } else {
- data_d[i] = D_TYPE(data_a[i]);
- }
- }
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