generic_unary_head.comp 1.4 KB

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  1. #extension GL_EXT_shader_16bit_storage : require
  2. layout (push_constant) uniform parameter
  3. {
  4. uint ne;
  5. uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03;
  6. uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13;
  7. uint d_offset;
  8. float param1; float param2;
  9. } p;
  10. layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
  11. layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
  12. layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
  13. uint src0_idx(uint idx) {
  14. const uint i03 = idx / (p.ne02*p.ne01*p.ne00);
  15. const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
  16. const uint i02 = (idx - i03_offset) / (p.ne01*p.ne00);
  17. const uint i02_offset = i02*p.ne01*p.ne00;
  18. const uint i01 = (idx - i03_offset - i02_offset) / p.ne00;
  19. const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
  20. return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + i00*p.nb00;
  21. }
  22. uint dst_idx(uint idx) {
  23. const uint i13 = idx / (p.ne12*p.ne11*p.ne10);
  24. const uint i13_offset = i13 * p.ne12*p.ne11*p.ne10;
  25. const uint i12 = (idx - i13_offset) / (p.ne11*p.ne10);
  26. const uint i12_offset = i12*p.ne11*p.ne10;
  27. const uint i11 = (idx - i13_offset - i12_offset) / p.ne10;
  28. const uint i10 = idx - i13_offset - i12_offset - i11*p.ne10;
  29. return i13*p.nb13 + i12*p.nb12 + i11*p.nb11 + i10*p.nb10;
  30. }