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- #version 450
- #extension GL_EXT_control_flow_attributes : enable
- #extension GL_EXT_shader_16bit_storage : require
- #define BLOCK_SIZE 32
- #define FLOAT_TYPE float
- layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
- layout (binding = 2) writeonly buffer D {D_TYPE dst[];};
- layout (push_constant) uniform parameter
- {
- uint ncols_x;
- uint nrows_x;
- uint row_stride_x;
- uint channel_stride_x;
- uint channel_x_divisor;
- uint b_offset;
- uint d_offset;
- } p;
- shared FLOAT_TYPE tmp[BLOCK_SIZE];
- void main() {
- const uint tid = gl_LocalInvocationID.x;
- const uint row_x = gl_GlobalInvocationID.y;
- const uint channel = gl_GlobalInvocationID.z;
- const uint channel_x = channel / p.channel_x_divisor;
- const uint nrows_y = p.ncols_x;
- const uint nrows_dst = p.nrows_x;
- const uint row_dst = row_x;
- const uint idst = channel*nrows_dst + row_dst;
- tmp[tid] = 0.0f;
- for (uint col_x0 = 0; col_x0 < p.ncols_x; col_x0 += BLOCK_SIZE) {
- const uint col_x = col_x0 + tid;
- if (col_x >= p.ncols_x) {
- break;
- }
- const uint row_y = col_x;
- const uint ix = channel_x*p.channel_stride_x + row_x*p.row_stride_x + col_x;
- const uint iy = channel*nrows_y + row_y;
- const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]);
- tmp[tid] += xi * FLOAT_TYPE(data_b[iy]);
- }
- // sum up partial sums and write back result
- barrier();
- [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
- if (tid < s) {
- tmp[tid] += tmp[tid + s];
- }
- barrier();
- }
- if (tid == 0) {
- dst[idst] = tmp[0];
- }
- }
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