mul_mat_vec_q4_k.comp 8.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115
  1. #version 450
  2. #include "mul_mat_vec_base.comp"
  3. layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
  4. shared FLOAT_TYPE tmp[32];
  5. void main() {
  6. const uint row = gl_WorkGroupID.x;
  7. uint a_offset, b_offset, d_offset;
  8. get_offsets(a_offset, b_offset, d_offset);
  9. const uint num_blocks_per_row = p.ncols / QUANT_K;
  10. const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
  11. const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16
  12. const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1
  13. const uint step = 8/K_QUANTS_PER_ITERATION; // 8 or 4
  14. const uint il = tid/step; // 0...3
  15. const uint ir = tid - step*il; // 0...7 or 0...3
  16. const uint n = 2 * K_QUANTS_PER_ITERATION; // 2 or 4
  17. const uint v_im = il / 2; // 0 or 1. 0 computes 0,32 + 128,160, 1 computes 64,96 + 192,224
  18. const uint v_in = il % 2;
  19. const uint l0 = n * (2 * ir + v_in); // 0...15
  20. const uint q_offset = 32*v_im + l0;
  21. const uint y_offset = 64*v_im + l0;
  22. tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
  23. [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) {
  24. const uint y1_idx = i * QUANT_K + y_offset;
  25. const uint y2_idx = y1_idx + 128;
  26. const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x);
  27. const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y);
  28. const uint8_t sc0 = uint8_t( data_a[ib0 + i].scales[v_im * 2 ] & 0x3f);
  29. const uint8_t sc1 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 1] & 0x3f);
  30. const uint8_t sc2 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 4] & 0x3f);
  31. const uint8_t sc3 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 5] & 0x3f);
  32. const uint8_t sc4 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 8] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 ] & 0xc0) >> 2));
  33. const uint8_t sc5 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 9] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 1] & 0xc0) >> 2));
  34. const uint8_t sc6 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 8] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 4] & 0xc0) >> 2));
  35. const uint8_t sc7 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 9] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 5] & 0xc0) >> 2));
  36. #if K_QUANTS_PER_ITERATION == 2
  37. const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset ] & 0xf);
  38. const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] & 0xf);
  39. const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset + 2] & 0xf);
  40. const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset + 3] & 0xf);
  41. const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset ] >> 4);
  42. const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] >> 4);
  43. const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 2] >> 4);
  44. const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 3] >> 4);
  45. const uint8_t q4_8 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf);
  46. const uint8_t q4_9 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf);
  47. const uint8_t q4_10 = uint8_t(data_a[ib0 + i].qs[q_offset + 66] & 0xf);
  48. const uint8_t q4_11 = uint8_t(data_a[ib0 + i].qs[q_offset + 67] & 0xf);
  49. const uint8_t q4_12 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] >> 4);
  50. const uint8_t q4_13 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] >> 4);
  51. const uint8_t q4_14 = uint8_t(data_a[ib0 + i].qs[q_offset + 66] >> 4);
  52. const uint8_t q4_15 = uint8_t(data_a[ib0 + i].qs[q_offset + 67] >> 4);
  53. const FLOAT_TYPE sx = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx]) * q4_0 + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * q4_1 + FLOAT_TYPE(data_b[b_offset + y1_idx + 2]) * q4_2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 3]) * q4_3);
  54. const FLOAT_TYPE sy = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * q4_4 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * q4_5 + FLOAT_TYPE(data_b[b_offset + y1_idx + 34]) * q4_6 + FLOAT_TYPE(data_b[b_offset + y1_idx + 35]) * q4_7);
  55. const FLOAT_TYPE sz = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx]) * q4_8 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * q4_9 + FLOAT_TYPE(data_b[b_offset + y2_idx + 2]) * q4_10 + FLOAT_TYPE(data_b[b_offset + y2_idx + 3]) * q4_11);
  56. const FLOAT_TYPE sw = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * q4_12 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * q4_13 + FLOAT_TYPE(data_b[b_offset + y2_idx + 34]) * q4_14 + FLOAT_TYPE(data_b[b_offset + y2_idx + 35]) * q4_15);
  57. const FLOAT_TYPE smin = FLOAT_TYPE(
  58. FLOAT_TYPE(data_b[b_offset + y1_idx ]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx ]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * sc7
  59. + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * sc7
  60. + FLOAT_TYPE(data_b[b_offset + y1_idx + 2]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 34]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 2]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 34]) * sc7
  61. + FLOAT_TYPE(data_b[b_offset + y1_idx + 3]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 35]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 3]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 35]) * sc7
  62. );
  63. tmp[16 * ix + tid] += FLOAT_TYPE(dall * (sx * sc0 + sy * sc1 + sz * sc4 + sw * sc5) - dmin * smin);
  64. #else
  65. const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset ] & 0xf);
  66. const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] & 0xf);
  67. const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset ] >> 4);
  68. const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] >> 4);
  69. const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf);
  70. const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf);
  71. const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] >> 4);
  72. const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] >> 4);
  73. const FLOAT_TYPE sx = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx ]) * q4_0 + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * q4_1);
  74. const FLOAT_TYPE sy = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * q4_2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * q4_3);
  75. const FLOAT_TYPE sz = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx ]) * q4_4 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * q4_5);
  76. const FLOAT_TYPE sw = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * q4_6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * q4_7);
  77. const FLOAT_TYPE smin = FLOAT_TYPE(
  78. FLOAT_TYPE(data_b[b_offset + y1_idx]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * sc7
  79. + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * sc7
  80. );
  81. tmp[16 * ix + tid] += FLOAT_TYPE(dall * (sx * FLOAT_TYPE(data_a[ib0 + i].scales[v_im] & 0x3f) + sy * FLOAT_TYPE(data_a[ib0 + i].scales[v_im + 1] & 0x3f) + sz * FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 4] & 0x0f) | ((data_a[ib0 + i].scales[v_im] & 0xc0) >> 2)) + sw * FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 5] & 0x0f) | ((data_a[ib0 + i].scales[v_im + 1] & 0xc0) >> 2))) - dmin * smin);
  82. #endif
  83. }
  84. // sum up partial sums and write back result
  85. barrier();
  86. [[unroll]] for (uint s = 16; s > 0; s >>= 1) {
  87. if (tid < s) {
  88. tmp[tid] += tmp[tid + s];
  89. }
  90. barrier();
  91. }
  92. if (tid == 0) {
  93. data_d[d_offset + row] = D_TYPE(tmp[0]);
  94. }
  95. }