mul_mat_vec_q5_k.comp 6.9 KB

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  1. #version 450
  2. #include "mul_mat_vec_base.comp"
  3. layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
  4. shared FLOAT_TYPE tmp[32];
  5. void main() {
  6. const uint row = gl_WorkGroupID.x;
  7. uint a_offset, b_offset, d_offset;
  8. get_offsets(a_offset, b_offset, d_offset);
  9. const uint num_blocks_per_row = p.ncols / QUANT_K;
  10. const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
  11. const uint tid = gl_LocalInvocationID.x/2; // 0...31 or 0...16
  12. const uint ix = gl_LocalInvocationID.x%2; // 0 or 0, 1
  13. const uint il = tid/4; // 0...3
  14. const uint ir = tid - 4*il; // 0...7 or 0...3
  15. const uint v_im = il / 2; // 0 or 1. 0 computes 0,32 + 128,160, 1 computes 64,96 + 192,224
  16. const uint v_in = il % 2;
  17. const uint l0 = 4*ir + 2*v_in; // 0...15
  18. const uint q_offset = 32*v_im + l0;
  19. const uint y_offset = 64*v_im + l0;
  20. const uint8_t hm1 = uint8_t(1 << (2*v_im));
  21. const uint8_t hm2 = uint8_t(hm1 << 4);
  22. tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
  23. [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += 2) {
  24. const uint y1_idx = i * QUANT_K + y_offset;
  25. const uint y2_idx = y1_idx + 128;
  26. const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x);
  27. const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y);
  28. const uint8_t sc0 = uint8_t( data_a[ib0 + i].scales[v_im * 2 ] & 0x3f);
  29. const uint8_t sc1 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 1] & 0x3f);
  30. const uint8_t sc2 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 4] & 0x3f);
  31. const uint8_t sc3 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 5] & 0x3f);
  32. const uint8_t sc4 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 8] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 ] & 0xc0) >> 2));
  33. const uint8_t sc5 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 9] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 1] & 0xc0) >> 2));
  34. const uint8_t sc6 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 8] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 4] & 0xc0) >> 2));
  35. const uint8_t sc7 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 9] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 5] & 0xc0) >> 2));
  36. const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset ] & 0xf);
  37. const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] & 0xf);
  38. const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset + 16] & 0xf);
  39. const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset + 17] & 0xf);
  40. const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset ] >> 4);
  41. const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] >> 4);
  42. const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 16] >> 4);
  43. const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 17] >> 4);
  44. const uint8_t q4_8 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf);
  45. const uint8_t q4_9 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf);
  46. const uint8_t q4_10 = uint8_t(data_a[ib0 + i].qs[q_offset + 80] & 0xf);
  47. const uint8_t q4_11 = uint8_t(data_a[ib0 + i].qs[q_offset + 81] & 0xf);
  48. const uint8_t q4_12 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] >> 4);
  49. const uint8_t q4_13 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] >> 4);
  50. const uint8_t q4_14 = uint8_t(data_a[ib0 + i].qs[q_offset + 80] >> 4);
  51. const uint8_t q4_15 = uint8_t(data_a[ib0 + i].qs[q_offset + 81] >> 4);
  52. const FLOAT_TYPE sx = FLOAT_TYPE(
  53. FLOAT_TYPE(data_b[b_offset + y1_idx ]) * (q4_0 + (((data_a[ib0 + i].qh[l0 ] & hm1) != 0) ? 16 : 0))
  54. + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * (q4_1 + (((data_a[ib0 + i].qh[l0 + 1] & hm1) != 0) ? 16 : 0))
  55. + FLOAT_TYPE(data_b[b_offset + y1_idx + 16]) * (q4_2 + (((data_a[ib0 + i].qh[l0 + 16] & hm1) != 0) ? 16 : 0))
  56. + FLOAT_TYPE(data_b[b_offset + y1_idx + 17]) * (q4_3 + (((data_a[ib0 + i].qh[l0 + 17] & hm1) != 0) ? 16 : 0))
  57. );
  58. const FLOAT_TYPE sy = FLOAT_TYPE(
  59. FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * (q4_4 + (((data_a[ib0 + i].qh[l0 ] & (hm1 << 1)) != 0) ? 16 : 0))
  60. + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * (q4_5 + (((data_a[ib0 + i].qh[l0 + 1] & (hm1 << 1)) != 0) ? 16 : 0))
  61. + FLOAT_TYPE(data_b[b_offset + y1_idx + 48]) * (q4_6 + (((data_a[ib0 + i].qh[l0 + 16] & (hm1 << 1)) != 0) ? 16 : 0))
  62. + FLOAT_TYPE(data_b[b_offset + y1_idx + 49]) * (q4_7 + (((data_a[ib0 + i].qh[l0 + 17] & (hm1 << 1)) != 0) ? 16 : 0))
  63. );
  64. const FLOAT_TYPE sz = FLOAT_TYPE(
  65. FLOAT_TYPE(data_b[b_offset + y2_idx ]) * (q4_8 + (((data_a[ib0 + i].qh[l0 ] & hm2) != 0) ? 16 : 0))
  66. + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * (q4_9 + (((data_a[ib0 + i].qh[l0 + 1] & hm2) != 0) ? 16 : 0))
  67. + FLOAT_TYPE(data_b[b_offset + y2_idx + 16]) * (q4_10 + (((data_a[ib0 + i].qh[l0 + 16] & hm2) != 0) ? 16 : 0))
  68. + FLOAT_TYPE(data_b[b_offset + y2_idx + 17]) * (q4_11 + (((data_a[ib0 + i].qh[l0 + 17] & hm2) != 0) ? 16 : 0))
  69. );
  70. const FLOAT_TYPE sw = FLOAT_TYPE(
  71. FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * (q4_12 + (((data_a[ib0 + i].qh[l0 ] & (hm2 << 1)) != 0) ? 16 : 0))
  72. + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * (q4_13 + (((data_a[ib0 + i].qh[l0 + 1] & (hm2 << 1)) != 0) ? 16 : 0))
  73. + FLOAT_TYPE(data_b[b_offset + y2_idx + 48]) * (q4_14 + (((data_a[ib0 + i].qh[l0 + 16] & (hm2 << 1)) != 0) ? 16 : 0))
  74. + FLOAT_TYPE(data_b[b_offset + y2_idx + 49]) * (q4_15 + (((data_a[ib0 + i].qh[l0 + 17] & (hm2 << 1)) != 0) ? 16 : 0))
  75. );
  76. const FLOAT_TYPE smin = FLOAT_TYPE(
  77. (FLOAT_TYPE(data_b[b_offset + y1_idx]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 16]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 17])) * sc2 + (FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 48]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 49])) * sc3
  78. + (FLOAT_TYPE(data_b[b_offset + y2_idx]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 16]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 17])) * sc6 + (FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 48]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 49])) * sc7
  79. );
  80. tmp[16 * ix + tid] += FLOAT_TYPE(dall * (sx * sc0 + sy * sc1 + sz * sc4 + sw * sc5) - dmin * smin);
  81. }
  82. // sum up partial sums and write back result
  83. barrier();
  84. [[unroll]] for (uint s = 16; s > 0; s >>= 1) {
  85. if (tid < s) {
  86. tmp[tid] += tmp[tid + s];
  87. }
  88. barrier();
  89. }
  90. if (tid == 0) {
  91. data_d[d_offset + row] = D_TYPE(tmp[0]);
  92. }
  93. }