| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494 |
- #version 450
- #extension GL_EXT_control_flow_attributes : enable
- #extension GL_EXT_shader_16bit_storage : require
- #ifdef FLOAT16
- #extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
- #endif
- #ifdef MUL_MAT_ID
- #extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
- #endif
- #include "types.comp"
- #ifndef LOAD_VEC_A
- #define LOAD_VEC_A 1
- #endif
- #ifndef LOAD_VEC_B
- #define LOAD_VEC_B 1
- #endif
- layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
- layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
- layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
- #ifdef MUL_MAT_ID
- layout (binding = 3) readonly buffer IDS {int data_ids[];};
- #endif
- layout (push_constant) uniform parameter
- {
- uint M;
- uint N;
- uint K;
- uint stride_a;
- uint stride_b;
- uint stride_d;
- uint batch_stride_a;
- uint batch_stride_b;
- uint batch_stride_d;
- #ifdef MUL_MAT_ID
- uint nei0;
- uint nei1;
- uint nbi1;
- uint ne11;
- #else
- uint k_split;
- uint ne02;
- uint ne12;
- uint broadcast2;
- uint broadcast3;
- #endif
- } p;
- layout (constant_id = 1) const uint BM = 64;
- layout (constant_id = 2) const uint BN = 64;
- layout (constant_id = 3) const uint BK = 16; // Assumed to be 32 if working with a quant
- layout (constant_id = 4) const uint WM = 32;
- layout (constant_id = 5) const uint WN = 32;
- layout (constant_id = 6) const uint WMITER = 2;
- layout (constant_id = 7) const uint TM = 4;
- layout (constant_id = 8) const uint TN = 2;
- layout (constant_id = 9) const uint WARP = 32;
- shared FLOAT_TYPE buf_a[BM * (BK+1)];
- shared FLOAT_TYPE buf_b[BN * (BK+1)];
- #ifdef MUL_MAT_ID
- shared u16vec2 row_ids[2048];
- #endif
- void main() {
- #ifdef MUL_MAT_ID
- const uint expert_idx = gl_GlobalInvocationID.z;
- #else
- const uint batch_idx = gl_GlobalInvocationID.z;
- const uint i13 = batch_idx / p.ne12;
- const uint i12 = batch_idx % p.ne12;
- const uint i03 = i13 / p.broadcast3;
- const uint i02 = i12 / p.broadcast2;
- const uint batch_idx_a = i03 * p.ne02 + i02;
- #endif
- const uint blocks_m = (p.M + BM - 1) / BM;
- const uint ir = gl_WorkGroupID.x % blocks_m;
- const uint ik = gl_WorkGroupID.x / blocks_m;
- const uint ic = gl_WorkGroupID.y;
- const uint warp_i = gl_LocalInvocationID.x / WARP;
- const uint warp_r = warp_i % (BM / WM);
- const uint warp_c = warp_i / (BM / WM);
- const uint WNITER = (WM * WN) / (WARP * TM * TN * WMITER);
- const uint WSUBM = WM / WMITER;
- const uint WSUBN = WN / WNITER;
- const uint tiw = gl_LocalInvocationID.x % WARP;
- const uint tiwr = tiw % (WSUBM / TM);
- const uint tiwc = tiw / (WSUBM / TM);
- const uint loadr_a = gl_LocalInvocationID.x % (BK / LOAD_VEC_A);
- const uint loadc_a = gl_LocalInvocationID.x / (BK / LOAD_VEC_A);
- const uint loadr_b = gl_LocalInvocationID.x % (BK / LOAD_VEC_B);
- const uint loadc_b = gl_LocalInvocationID.x / (BK / LOAD_VEC_B);
- const uint loadstride_a = gl_WorkGroupSize.x * LOAD_VEC_A / BK;
- const uint loadstride_b = gl_WorkGroupSize.x * LOAD_VEC_B / BK;
- #ifdef MUL_MAT_ID
- uint _ne1 = 0;
- for (uint ii1 = 0; ii1 < p.nei1; ii1++) {
- for (uint ii0 = 0; ii0 < p.nei0; ii0++) {
- if (data_ids[ii1*p.nbi1 + ii0] == expert_idx) {
- row_ids[_ne1] = u16vec2(ii0, ii1);
- _ne1++;
- }
- }
- }
- barrier();
- // Workgroup has no work
- if (ic * BN >= _ne1) return;
- #endif
- #ifdef MUL_MAT_ID
- const uint start_k = 0;
- const uint end_k = p.K;
- #else
- const uint start_k = ik * p.k_split;
- const uint end_k = min(p.K, (ik + 1) * p.k_split);
- #endif
- uint pos_a = (
- #ifdef MUL_MAT_ID
- expert_idx * p.batch_stride_a +
- #else
- batch_idx_a * p.batch_stride_a +
- #endif
- ir * BM * p.stride_a + start_k) / LOAD_VEC_A;
- #ifdef MUL_MAT_ID
- uint pos_b = 0;
- #else
- uint pos_b = (batch_idx * p.batch_stride_b + ic * BN * p.stride_b + start_k) / LOAD_VEC_B;
- #endif
- float sums[WMITER * TM * WNITER * TN];
- FLOAT_TYPE cache_a[WMITER * TM];
- FLOAT_TYPE cache_b[WNITER * TN];
- [[unroll]] for (uint i = 0; i < WMITER*TM*WNITER*TN; i++) {
- sums[i] = 0.0f;
- }
- [[unroll]] for (uint block = start_k; block < end_k; block += BK) {
- [[unroll]] for (uint l = 0; l < BM; l += loadstride_a) {
- #if defined(DATA_A_F32) || defined(DATA_A_F16)
- #if LOAD_VEC_A == 8
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- buf_a[buf_idx ] = FLOAT_TYPE(data_a[idx][0].x);
- buf_a[buf_idx + 1] = FLOAT_TYPE(data_a[idx][0].y);
- buf_a[buf_idx + 2] = FLOAT_TYPE(data_a[idx][0].z);
- buf_a[buf_idx + 3] = FLOAT_TYPE(data_a[idx][0].w);
- buf_a[buf_idx + 4] = FLOAT_TYPE(data_a[idx][1].x);
- buf_a[buf_idx + 5] = FLOAT_TYPE(data_a[idx][1].y);
- buf_a[buf_idx + 6] = FLOAT_TYPE(data_a[idx][1].z);
- buf_a[buf_idx + 7] = FLOAT_TYPE(data_a[idx][1].w);
- #elif LOAD_VEC_A == 4
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- buf_a[buf_idx ] = FLOAT_TYPE(data_a[idx].x);
- buf_a[buf_idx + 1] = FLOAT_TYPE(data_a[idx].y);
- buf_a[buf_idx + 2] = FLOAT_TYPE(data_a[idx].z);
- buf_a[buf_idx + 3] = FLOAT_TYPE(data_a[idx].w);
- #else
- if (ir * BM + loadc_a + l < p.M && block + loadr_a < end_k) {
- buf_a[(loadc_a + l) * (BK+1) + loadr_a] = FLOAT_TYPE(data_a[pos_a + (loadc_a + l) * p.stride_a + loadr_a]);
- } else {
- buf_a[(loadc_a + l) * (BK+1) + loadr_a] = FLOAT_TYPE(0.0f);
- }
- #endif
- #elif defined(DATA_A_Q4_0)
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
- const uint ib = idx / 16;
- const uint iqs = idx & 0xF;
- const float d = float(data_a[ib].d);
- const uint vui = uint(data_a[ib].qs[iqs]);
- const vec2 v = (vec2(vui & 0xF, vui >> 4) - 8.0f) * d;
- buf_a[buf_idx ] = FLOAT_TYPE(v.x);
- buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
- #elif defined(DATA_A_Q4_1)
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
- const uint ib = idx / 16;
- const uint iqs = idx & 0xF;
- const float d = float(data_a[ib].d);
- const float m = float(data_a[ib].m);
- const uint vui = uint(data_a[ib].qs[iqs]);
- const vec2 v = vec2(vui & 0xF, vui >> 4) * d + m;
- buf_a[buf_idx ] = FLOAT_TYPE(v.x);
- buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
- #elif defined(DATA_A_Q5_0)
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
- const uint ib = idx / 16;
- const uint iqs = idx & 0xF;
- const float d = float(data_a[ib].d);
- const uint uint_qh = uint(data_a[ib].qh[1]) << 16 | data_a[ib].qh[0];
- const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
- const uint vui = uint(data_a[ib].qs[iqs]);
- const vec2 v = (vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) - 16.0f) * d;
- buf_a[buf_idx ] = FLOAT_TYPE(v.x);
- buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
- #elif defined(DATA_A_Q5_1)
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
- const uint ib = idx / 16;
- const uint iqs = idx & 0xF;
- const float d = float(data_a[ib].d);
- const float m = float(data_a[ib].m);
- const uint uint_qh = data_a[ib].qh;
- const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
- const uint vui = uint(data_a[ib].qs[iqs]);
- const vec2 v = vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) * d + m;
- buf_a[buf_idx ] = FLOAT_TYPE(v.x);
- buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
- #elif defined(DATA_A_Q8_0)
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- const uint ib = idx / 16;
- const uint iqs = (idx & 0xF) * 2;
- const float d = float(data_a[ib].d);
- const vec2 v = vec2(int(data_a[ib].qs[iqs]), int(data_a[ib].qs[iqs + 1])) * d;
- buf_a[buf_idx ] = FLOAT_TYPE(v.x);
- buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);
- #elif defined(DATA_A_Q2_K)
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- const uint ib = idx / 128; // 2 values per idx
- const uint iqs = idx % 128; // 0..127
- const uint qsi = (iqs / 64) * 32 + (iqs % 16) * 2; // 0,2,4..30
- const uint scalesi = iqs / 8; // 0..15
- const uint qsshift = ((iqs % 64) / 16) * 2; // 0,2,4,6
- const uvec2 qs = uvec2(data_a[ib].qs[qsi], data_a[ib].qs[qsi + 1]);
- const uint scales = data_a[ib].scales[scalesi];
- const vec2 d = vec2(data_a[ib].d);
- const vec2 v = d.x * float(scales & 0xF) * vec2((qs >> qsshift) & 3) - d.y * float(scales >> 4);
- buf_a[buf_idx ] = FLOAT_TYPE(v.x);
- buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);
- #elif defined(DATA_A_Q3_K)
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- const uint ib = idx / 128; // 2 values per idx
- const uint iqs = idx % 128; // 0..127
- const uint n = iqs / 64; // 0,1
- const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..62
- const uint hmi = (iqs % 16) * 2; // 0,2,4..30
- const uint j = (iqs % 64) / 4; // 0..3
- const uint is = iqs / 8; // 0..15
- const uint halfsplit = ((iqs % 64) / 16); // 0,1,2,3
- const uint qsshift = halfsplit * 2; // 0,2,4,6
- const uint m = 1 << (4 * n + halfsplit); // 1,2,4,8,16,32,64,128
- const int8_t us = int8_t(is < 4 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+8] >> 0) & 3) << 4) :
- is < 8 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+4] >> 2) & 3) << 4) :
- is < 12 ? (data_a[ib].scales[is-8] >> 4) | (((data_a[ib].scales[is+0] >> 4) & 3) << 4) :
- (data_a[ib].scales[is-8] >> 4) | (((data_a[ib].scales[is-4] >> 6) & 3) << 4));
- const float dl = float(data_a[ib].d) * float(us - 32);
- buf_a[buf_idx ] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi ] >> qsshift) & 3) - (((data_a[ib].hmask[hmi ] & m) != 0) ? 0 : 4)));
- buf_a[buf_idx + 1] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi + 1] >> qsshift) & 3) - (((data_a[ib].hmask[hmi + 1] & m) != 0) ? 0 : 4)));
- #elif defined(DATA_A_Q4_K)
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- const uint ib = idx / 128; // 2 values per idx
- const uint iqs = idx % 128; // 0..127
- const uint n = iqs / 32; // 0,1,2,3
- const uint b = (iqs % 32) / 16; // 0,1
- const uint is = 2 * n + b; // 0..7
- const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..126
- const vec2 loadd = vec2(data_a[ib].d);
- uint8_t sc;
- uint8_t mbyte;
- if (is < 4) {
- sc = uint8_t(data_a[ib].scales[is ] & 63);
- mbyte = uint8_t(data_a[ib].scales[is + 4] & 63);
- } else {
- sc = uint8_t((data_a[ib].scales[is + 4] & 0xF) | ((data_a[ib].scales[is - 4] >> 6) << 4));
- mbyte = uint8_t((data_a[ib].scales[is + 4] >> 4) | ((data_a[ib].scales[is ] >> 6) << 4));
- }
- const float d = loadd.x * sc;
- const float m = loadd.y * mbyte;
- buf_a[buf_idx ] = FLOAT_TYPE(d * float((data_a[ib].qs[qsi ] >> (b * 4)) & 0xF) - m);
- buf_a[buf_idx + 1] = FLOAT_TYPE(d * float((data_a[ib].qs[qsi + 1] >> (b * 4)) & 0xF) - m);
- #elif defined(DATA_A_Q5_K)
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- const uint ib = idx / 128; // 2 values per idx
- const uint iqs = idx % 128; // 0..127
- const uint n = iqs / 32; // 0,1,2,3
- const uint b = (iqs % 32) / 16; // 0,1
- const uint is = 2 * n + b; // 0..7
- const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..126
- const uint qhi = (iqs % 16) * 2; // 0,2,4..30
- const uint8_t hm = uint8_t(1 << (iqs / 16));
- const vec2 loadd = vec2(data_a[ib].d);
- uint8_t sc;
- uint8_t mbyte;
- if (is < 4) {
- sc = uint8_t(data_a[ib].scales[is ] & 63);
- mbyte = uint8_t(data_a[ib].scales[is + 4] & 63);
- } else {
- sc = uint8_t((data_a[ib].scales[is + 4] & 0xF) | ((data_a[ib].scales[is - 4] >> 6) << 4));
- mbyte = uint8_t((data_a[ib].scales[is + 4] >> 4) | ((data_a[ib].scales[is ] >> 6) << 4));
- }
- const float d = loadd.x * sc;
- const float m = loadd.y * mbyte;
- buf_a[buf_idx ] = FLOAT_TYPE(d * (float((data_a[ib].qs[qsi ] >> (b * 4)) & 0xF) + float((data_a[ib].qh[qhi ] & hm) != 0 ? 16 : 0)) - m);
- buf_a[buf_idx + 1] = FLOAT_TYPE(d * (float((data_a[ib].qs[qsi + 1] >> (b * 4)) & 0xF) + float((data_a[ib].qh[qhi + 1] & hm) != 0 ? 16 : 0)) - m);
- #elif defined(DATA_A_Q6_K)
- const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
- const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
- const uint ib = idx / 128; // 2 values per idx
- const uint iqs = idx % 128; // 0..127
- const uint n = iqs / 64; // 0,1
- const uint b = (iqs % 64) / 32; // 0,1
- const uint is_b = (iqs % 16) / 8; // 0,1
- const uint qhshift = ((iqs % 64) / 16) * 2; // 0,2,4,6
- const uint is = 8 * n + qhshift + is_b; // 0..15
- const uint qsi = n * 64 + (iqs % 32) * 2; // 0,2,4..126
- const uint qhi = n * 32 + (iqs % 16) * 2; // 0,2,4..62
- const float dscale = float(data_a[ib].d) * float(data_a[ib].scales[is]);
- buf_a[buf_idx ] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi ] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi ] >> qhshift) & 3) << 4)) - 32));
- buf_a[buf_idx + 1] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi + 1] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi + 1] >> qhshift) & 3) << 4)) - 32));
- #endif
- }
- [[unroll]] for (uint l = 0; l < BN; l += loadstride_b) {
- #if LOAD_VEC_B == 8
- #ifdef MUL_MAT_ID
- const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l];
- const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b;
- #else
- const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b;
- #endif
- const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B;
- buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx][0].x);
- buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx][0].y);
- buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx][0].z);
- buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx][0].w);
- buf_b[buf_idx + 4] = FLOAT_TYPE(data_b[idx][1].x);
- buf_b[buf_idx + 5] = FLOAT_TYPE(data_b[idx][1].y);
- buf_b[buf_idx + 6] = FLOAT_TYPE(data_b[idx][1].z);
- buf_b[buf_idx + 7] = FLOAT_TYPE(data_b[idx][1].w);
- #elif LOAD_VEC_B == 4
- #ifdef MUL_MAT_ID
- const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l];
- const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b;
- #else
- const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b;
- #endif
- const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B;
- buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx].x);
- buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx].y);
- buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx].z);
- buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx].w);
- #elif !MUL_MAT_ID
- if (ic * BN + loadc_b + l < p.N && block + loadr_b < end_k) {
- buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + (loadc_b + l) * p.stride_b + loadr_b]);
- } else {
- buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f);
- }
- #else
- const uint row_i = ic * BN + loadc_b + l;
- if (row_i < _ne1) {
- const u16vec2 row_idx = row_ids[row_i];
- buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + row_idx.y * p.batch_stride_b + (row_idx.x % p.ne11) * p.stride_b + loadr_b]);
- } else {
- buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f);
- }
- #endif
- }
- barrier();
- pos_a += BK / LOAD_VEC_A;
- pos_b += BK / LOAD_VEC_B;
- for (uint i = 0; i < BK; i++) {
- // Load from shared into cache
- [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
- [[unroll]] for (uint j = 0; j < TM; j++) {
- cache_a[wsir * TM + j] = buf_a[(warp_r * WM + wsir * WSUBM + tiwr * TM + j) * (BK+1) + i];
- }
- }
- [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
- [[unroll]] for (uint j = 0; j < TN; j++) {
- cache_b[wsic * TN + j] = buf_b[(warp_c * WN + wsic * WSUBN + tiwc * TN + j) * (BK+1) + i];
- }
- }
- [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
- [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
- [[unroll]] for (uint cc = 0; cc < TN; cc++) {
- [[unroll]] for (uint cr = 0; cr < TM; cr++) {
- sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr] += float(cache_a[wsir * TM + cr]) * float(cache_b[wsic * TN + cc]);
- }
- }
- }
- }
- }
- barrier();
- }
- const uint dr = ir * BM + warp_r * WM;
- const uint dc = ic * BN + warp_c * WN;
- #ifndef MUL_MAT_ID
- const uint offsets = batch_idx * p.batch_stride_d + ik * p.batch_stride_d * gl_NumWorkGroups.z;
- #endif
- [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
- [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
- const uint dr_warp = dr + wsir * WSUBM + tiwr * TM;
- const uint dc_warp = dc + wsic * WSUBN + tiwc * TN;
- [[unroll]] for (uint cc = 0; cc < TN; cc++) {
- #ifdef MUL_MAT_ID
- const uint row_i = dc_warp + cc;
- if (row_i >= _ne1) break;
- const u16vec2 row_idx = row_ids[row_i];
- #endif
- [[unroll]] for (uint cr = 0; cr < TM; cr++) {
- #ifdef MUL_MAT_ID
- data_d[row_idx.y * p.batch_stride_d + row_idx.x * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]);
- #else
- if (dr_warp + cr < p.M && dc_warp + cc < p.N) {
- data_d[offsets + (dc_warp + cc) * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]);
- }
- #endif
- }
- }
- }
- }
- }
|