square.comp 315 B

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  1. #version 450
  2. #include "types.comp"
  3. #include "generic_unary_head.comp"
  4. void main() {
  5. if (gl_GlobalInvocationID.x >= p.ne) {
  6. return;
  7. }
  8. const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]);
  9. data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(val * val);
  10. }