dequant_funcs.comp 2.1 KB

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  1. #if !defined(DATA_A_F32) && !defined(DATA_A_F16)
  2. #extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
  3. #endif
  4. #if defined(DATA_A_F32)
  5. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  6. return vec2(data_a[a_offset + ib], data_a[a_offset + ib + 1]);
  7. }
  8. #endif
  9. #if defined(DATA_A_F16)
  10. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  11. return vec2(data_a[a_offset + ib], data_a[a_offset + ib + 1]);
  12. }
  13. #endif
  14. #if defined(DATA_A_Q4_0)
  15. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  16. const float d = float(data_a[a_offset + ib].d);
  17. const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
  18. return (vec2(vui & 0xF, vui >> 4) - 8.0f) * d;
  19. }
  20. #endif
  21. #if defined(DATA_A_Q4_1)
  22. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  23. const float d = float(data_a[a_offset + ib].d);
  24. const float m = float(data_a[a_offset + ib].m);
  25. const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
  26. return vec2(vui & 0xF, vui >> 4) * d + m;
  27. }
  28. #endif
  29. #if defined(DATA_A_Q5_0)
  30. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  31. const float d = float(data_a[a_offset + ib].d);
  32. const uint uint_qh = uint(data_a[a_offset + ib].qh[1]) << 16 | data_a[a_offset + ib].qh[0];
  33. const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
  34. const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
  35. return (vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) - 16.0f) * d;
  36. }
  37. #endif
  38. #if defined(DATA_A_Q5_1)
  39. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  40. const float d = float(data_a[a_offset + ib].d);
  41. const float m = float(data_a[a_offset + ib].m);
  42. const uint uint_qh = data_a[a_offset + ib].qh;
  43. const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
  44. const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
  45. return vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) * d + m;
  46. }
  47. #endif
  48. #if defined(DATA_A_Q8_0)
  49. vec2 dequantize(uint ib, uint iqs, uint a_offset) {
  50. const float d = float(data_a[a_offset + ib].d);
  51. return vec2(int(data_a[a_offset + ib].qs[iqs]), int(data_a[a_offset + ib].qs[iqs + 1])) * d;
  52. }
  53. #endif