dequant_q2_k.comp 1.4 KB

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  1. #version 450
  2. #include "dequant_head.comp"
  3. layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
  4. layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
  5. layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
  6. void main() {
  7. [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
  8. const uint i = gl_WorkGroupID.x * 256 + wgy;
  9. if (i >= p.M * p.K / QUANT_K) {
  10. return;
  11. }
  12. const uint tid = gl_LocalInvocationID.x;
  13. const uint ip = tid / 32;
  14. const uint il = tid - 32 * ip;
  15. const uint is = 8 * ip + il / 16;
  16. const uint y_idx = i * QUANT_K + 128 * ip + il;
  17. const uint ql_idx = 32 * ip + il;
  18. const uint8_t qs = data_a[i].qs[32 * ip + il];
  19. FLOAT_TYPE dall = FLOAT_TYPE(data_a[i].d.x);
  20. FLOAT_TYPE dmin = FLOAT_TYPE(data_a[i].d.y);
  21. data_b[y_idx + 0] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+0] & 0xF) * ((qs >> 0) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+0] >> 4));
  22. data_b[y_idx + 32] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+2] & 0xF) * ((qs >> 2) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+2] >> 4));
  23. data_b[y_idx + 64] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+4] & 0xF) * ((qs >> 4) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+4] >> 4));
  24. data_b[y_idx + 96] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+6] & 0xF) * ((qs >> 6) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+6] >> 4));
  25. }
  26. }