dequant_q8_0.comp 839 B

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  1. #version 450
  2. #include "dequant_head.comp"
  3. layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
  4. layout (binding = 0) readonly buffer A {block_q8_0 data_a[];};
  5. layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
  6. void main() {
  7. const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
  8. const uint tid = gl_LocalInvocationID.x % 64;
  9. const uint il = tid/32;
  10. const uint ir = tid%32;
  11. const uint ib = 32*i + ir;
  12. if (ib >= p.nel / 32) {
  13. return;
  14. }
  15. const uint b_idx = 1024*i + 32*ir + 16*il;
  16. const float d = float(data_a[ib].d);
  17. const uint q_idx = 16*il;
  18. [[unroll]] for (uint l = 0; l < 16; l += 2) {
  19. data_b[b_idx + l ] = D_TYPE(d * data_a[ib].qs[q_idx + l ]);
  20. data_b[b_idx + l + 1] = D_TYPE(d * data_a[ib].qs[q_idx + l + 1]);
  21. }
  22. }