| 12345678910111213141516171819202122232425262728293031 |
- #version 450
- #include "dequant_head.comp"
- layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {block_q8_0 data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
- void main() {
- const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
- const uint tid = gl_LocalInvocationID.x % 64;
- const uint il = tid/32;
- const uint ir = tid%32;
- const uint ib = 32*i + ir;
- if (ib >= p.nel / 32) {
- return;
- }
- const uint b_idx = 1024*i + 32*ir + 16*il;
- const float d = float(data_a[ib].d);
- const uint q_idx = 16*il;
- [[unroll]] for (uint l = 0; l < 16; l += 2) {
- data_b[b_idx + l ] = D_TYPE(d * data_a[ib].qs[q_idx + l ]);
- data_b[b_idx + l + 1] = D_TYPE(d * data_a[ib].qs[q_idx + l + 1]);
- }
- }
|