add.comp 791 B

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  1. #version 450
  2. #extension GL_EXT_shader_16bit_storage : require
  3. #include "types.comp"
  4. #include "generic_binary_head.comp"
  5. const uint num_threads = 256;
  6. layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
  7. void main() {
  8. uint idx = get_idx();
  9. // num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation
  10. const uint num_iter = 2;
  11. [[unroll]] for (uint i = 0; i < num_iter; ++i) {
  12. if (idx >= p.ne) {
  13. continue;
  14. }
  15. uint i00, i01, i02, i03;
  16. get_indices(idx, i00, i01, i02, i03);
  17. data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)]) + FLOAT_TYPE(data_b[src1_idx(i00, i01, i02, i03)]));
  18. idx += num_threads;
  19. }
  20. }