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- #version 450
- #extension GL_EXT_shader_16bit_storage : require
- #include "types.comp"
- #include "generic_binary_head.comp"
- const uint num_threads = 256;
- layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
- void main() {
- uint idx = get_idx();
- // num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation
- const uint num_iter = 2;
- [[unroll]] for (uint i = 0; i < num_iter; ++i) {
- if (idx >= p.ne) {
- continue;
- }
- uint i00, i01, i02, i03;
- get_indices(idx, i00, i01, i02, i03);
- data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)]) + FLOAT_TYPE(data_b[src1_idx(i00, i01, i02, i03)]));
- idx += num_threads;
- }
- }
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