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- #version 450
- #include "dequant_head.comp"
- layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
- layout (binding = 0) readonly buffer A {block_q5_0 data_a[];};
- layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
- void main() {
- const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
- const uint tid = gl_LocalInvocationID.x % 64;
- const uint il = tid/32;
- const uint ir = tid%32;
- const uint ib = 32*i + ir;
- if (ib >= p.nel / 32) {
- return;
- }
- const uint b_idx = 1024*i + 32*ir + 8*il;
- const float d = float(data_a[ib].d);
- const uint qh = uint(data_a[ib].qh[1]) << 16 | data_a[ib].qh[0];
- const uint q_idx = 8*il;
- [[unroll]] for (uint l = 0; l < 8; ++l) {
- const uint iqs = q_idx + l;
- const uint vui = uint(data_a[ib].qs[iqs]);
- data_b[b_idx + l + 0] = D_TYPE(d * (((vui & 0xF) | (((qh >> iqs) << 4) & 0x10)) - 16.0f));
- data_b[b_idx + l + 16] = D_TYPE(d * (((vui >> 4) | ((qh >> (iqs + 12)) & 0x10)) - 16.0f));
- }
- }
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