generic_binary_head.comp 2.0 KB

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  1. #extension GL_EXT_shader_16bit_storage : require
  2. layout (push_constant) uniform parameter
  3. {
  4. uint ne;
  5. uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03;
  6. uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13;
  7. uint ne20; uint ne21; uint ne22; uint ne23; uint nb20; uint nb21; uint nb22; uint nb23;
  8. uint d_offset;
  9. float param1; float param2;
  10. } p;
  11. layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
  12. layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
  13. layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
  14. layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
  15. uint src0_idx(uint idx) {
  16. const uint i03 = idx / (p.ne02*p.ne01*p.ne00);
  17. const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
  18. const uint i02 = (idx - i03_offset) / (p.ne01*p.ne00);
  19. const uint i02_offset = i02*p.ne01*p.ne00;
  20. const uint i01 = (idx - i03_offset - i02_offset) / p.ne00;
  21. const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
  22. return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + i00*p.nb00;
  23. }
  24. uint src1_idx(uint idx) {
  25. const uint i03 = idx / (p.ne02*p.ne01*p.ne00);
  26. const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
  27. const uint i02 = (idx - i03_offset) / (p.ne01*p.ne00);
  28. const uint i02_offset = i02*p.ne01*p.ne00;
  29. const uint i01 = (idx - i03_offset - i02_offset) / p.ne00;
  30. const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
  31. return (i03 % p.ne13)*p.nb13 + (i02 % p.ne12)*p.nb12 + (i01 % p.ne11)*p.nb11 + (i00 % p.ne10)*p.nb10;
  32. }
  33. uint dst_idx(uint idx) {
  34. const uint i23 = idx / (p.ne22*p.ne21*p.ne20);
  35. const uint i23_offset = i23 * p.ne22*p.ne21*p.ne20;
  36. const uint i22 = (idx - i23_offset) / (p.ne21*p.ne20);
  37. const uint i22_offset = i22*p.ne21*p.ne20;
  38. const uint i21 = (idx - i23_offset - i22_offset) / p.ne20;
  39. const uint i20 = idx - i23_offset - i22_offset - i21*p.ne20;
  40. return i23*p.nb23 + i22*p.nb22 + i21*p.nb21 + i20*p.nb20;
  41. }