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- #version 450
- #include "types.glsl"
- #include "generic_unary_head.glsl"
- layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
- void main() {
- const uint idx = get_idx();
- if (idx >= p.ne) {
- return;
- }
- const FLOAT_TYPE val = FLOAT_TYPE(data_a[get_aoffset() + src0_idx(idx)]);
- data_d[get_doffset() + dst_idx(idx)] = D_TYPE(log(val));
- }
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