CMakeLists.txt 3.3 KB

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  1. find_package(Vulkan COMPONENTS glslc REQUIRED)
  2. if (Vulkan_FOUND)
  3. message(STATUS "Vulkan found")
  4. ggml_add_backend_library(ggml-vulkan
  5. ggml-vulkan.cpp
  6. ../../include/ggml-vulkan.h
  7. )
  8. # Compile a test shader to determine whether GL_NV_cooperative_matrix2 is supported.
  9. # If it's not, there will be an error to stderr.
  10. # If it's supported, set a define to indicate that we should compile those shaders
  11. execute_process(COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat2_support.comp"
  12. OUTPUT_VARIABLE glslc_output
  13. ERROR_VARIABLE glslc_error)
  14. if (${glslc_error} MATCHES ".*extension not supported: GL_NV_cooperative_matrix2.*")
  15. message(STATUS "GL_NV_cooperative_matrix2 not supported by glslc")
  16. else()
  17. message(STATUS "GL_NV_cooperative_matrix2 supported by glslc")
  18. add_compile_definitions(GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT)
  19. endif()
  20. target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan)
  21. target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
  22. # Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build
  23. # Posssibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector
  24. if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
  25. add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0)
  26. endif()
  27. if (GGML_VULKAN_CHECK_RESULTS)
  28. add_compile_definitions(GGML_VULKAN_CHECK_RESULTS)
  29. endif()
  30. if (GGML_VULKAN_DEBUG)
  31. add_compile_definitions(GGML_VULKAN_DEBUG)
  32. endif()
  33. if (GGML_VULKAN_MEMORY_DEBUG)
  34. add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG)
  35. endif()
  36. if (GGML_VULKAN_SHADER_DEBUG_INFO)
  37. add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
  38. endif()
  39. if (GGML_VULKAN_PERF)
  40. add_compile_definitions(GGML_VULKAN_PERF)
  41. endif()
  42. if (GGML_VULKAN_VALIDATE)
  43. add_compile_definitions(GGML_VULKAN_VALIDATE)
  44. endif()
  45. if (GGML_VULKAN_RUN_TESTS)
  46. add_compile_definitions(GGML_VULKAN_RUN_TESTS)
  47. endif()
  48. add_subdirectory(vulkan-shaders)
  49. set (_ggml_vk_genshaders_cmd vulkan-shaders-gen)
  50. set (_ggml_vk_header ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp)
  51. set (_ggml_vk_source ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp)
  52. set (_ggml_vk_input_dir ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders)
  53. set (_ggml_vk_output_dir ${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv)
  54. file(GLOB _ggml_vk_shader_deps "${_ggml_vk_input_dir}/*.comp")
  55. add_custom_command(
  56. OUTPUT ${_ggml_vk_header}
  57. ${_ggml_vk_source}
  58. COMMAND ${_ggml_vk_genshaders_cmd}
  59. --glslc ${Vulkan_GLSLC_EXECUTABLE}
  60. --input-dir ${_ggml_vk_input_dir}
  61. --output-dir ${_ggml_vk_output_dir}
  62. --target-hpp ${_ggml_vk_header}
  63. --target-cpp ${_ggml_vk_source}
  64. --no-clean
  65. DEPENDS ${_ggml_vk_shader_deps}
  66. COMMENT "Generate vulkan shaders"
  67. )
  68. target_sources(ggml-vulkan PRIVATE ${_ggml_vk_source} ${_ggml_vk_header})
  69. else()
  70. message(WARNING "Vulkan not found")
  71. endif()