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- #version 450
- #include "common.comp"
- #define IN_TYPE float16_t
- #define IN_TYPE_SIZE 2
- #define OUT_TYPE float16_t
- #define OUT_TYPE_SIZE 2
- layout(local_size_x = 1024) in;
- layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; };
- layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; };
- layout (push_constant) uniform parameter {
- uint inOff;
- uint outOff;
- int ne00;
- int ne01;
- int ne02;
- uint nb00;
- uint nb01;
- uint nb02;
- uint nb03;
- int ne0;
- int ne1;
- int ne2;
- uint nb0;
- uint nb1;
- uint nb2;
- uint nb3;
- } pcs;
- void main() {
- const uint i03 = gl_WorkGroupID.z;
- const uint i02 = gl_WorkGroupID.y;
- const uint i01 = gl_WorkGroupID.x;
- const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00;
- const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0);
- const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0);
- const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0;
- const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0);
- const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; // Based from out_
- for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
- const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; // Based from in_
- out_[dst_data+i00] = OUT_TYPE(in_[src]);
- }
- }
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