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- #version 450
- #include "common.comp"
- layout(local_size_x = 1) in;
- layout (binding = 0) readonly buffer tensorInA { float16_t inA[]; };
- layout (binding = 1) readonly buffer tensorInB { int inB[]; };
- layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
- layout (push_constant) uniform parameter {
- uint inAOff;
- uint inBOff;
- uint outOff;
- int ne00;
- int nb01;
- int nb1;
- } pcs;
- void dequantize_row_f16(uint x /*Based from inA unaligned*/, uint y /*Based from out_*/, int k) {
- for (int j = 0; j < k; j++) {
- out_[y + j] = inA[x + j];
- }
- }
- void main() {
- const uint i = gl_WorkGroupID.x;
- const int r = inB[i + pcs.inBOff];
- dequantize_row_f16(r*pcs.nb01/2/*bytes for float16*/ + pcs.inAOff, i*pcs.nb1/4 + pcs.outOff, pcs.ne00);
- }
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