| 12345678910111213141516171819 |
- #version 450
- #include "common.comp"
- layout(local_size_x = 1) in;
- layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
- layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
- layout(push_constant) uniform PushConstants {
- uint inOff;
- uint outOff;
- float scale;
- } pcs;
- void main() {
- const uint i = gl_WorkGroupID.x;
- out_[i + pcs.outOff] = in_[i + pcs.inOff] * pcs.scale;
- }
|